On Mon, 25 Jan 2021 at 07:39, mirr...@gmail.com wrote:
> Thank you very much, but this method only works for four point texture
> coordinates
>
You provide so little information about the context about what you want to
do folks are left guessing what might be appropriate.
For instance, are you
Thank you very much, but this method only works for four point texture
coordinates
在2021年1月19日星期二 UTC+8 下午10:32:48 写道:
> This should do a 180 rotation:
> image->flipVertical();
> image->flipHorizontal();
> Laurens.
>
>
> On Tue, Jan 19, 2021 at 1:21 PM mirr...@gmail.com
> wrote:
>
>> win10
This should do a 180 rotation:
image->flipVertical();
image->flipHorizontal();
Laurens.
On Tue, Jan 19, 2021 at 1:21 PM mirr...@gmail.com
wrote:
> win10 gtx1080 osg3.6.4
>
> osg::ref_ptr image =
> osgDB::readImageFile( "picture.bmp" );
> osg::ref_ptr texture = new osg::Texture2D;
> textur
win10 gtx1080 osg3.6.4
osg::ref_ptr image =
osgDB::readImageFile( "picture.bmp" );
osg::ref_ptr texture = new osg::Texture2D;
texture->setImage( image.get() );
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