Re: [osg-users] How to calculate a Local transform to ensure specific world coordinates

2011-07-03 Thread Torben Dannhauer
Hi, maybe you can play with transform and ABSOLUTE_RF to position your node im the world coordinate frame. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41122#41122 ___ osg-users

[osg-users] How to calculate a Local transform to ensure specific world coordinates

2011-07-02 Thread David Cofer
Hi, This may be easy and I am just not seeing how to do it at the moment. I have a scene graph and I would like to add an object to an arbitrary node on the graph, but I want to make sure that the new node is positioned at the world coordinates that I have specified. So I need to calculate the

Re: [osg-users] How to calculate a Local transform to ensure specific world coordinates

2011-07-02 Thread Magnus Kessler
On Saturday 02 July 2011 20:49:49 David Cofer wrote: Hi, This may be easy and I am just not seeing how to do it at the moment. I have a scene graph and I would like to add an object to an arbitrary node on the graph, but I want to make sure that the new node is positioned at the world

Re: [osg-users] How to calculate a Local transform to ensure specific world coordinates

2011-07-02 Thread Paul Martz
On 7/2/2011 12:49 PM, David Cofer wrote: Hi, This may be easy and I am just not seeing how to do it at the moment. I have a scene graph and I would like to add an object to an arbitrary node on the graph, but I want to make sure that the new node is positioned at the world coordinates that I