Well thank you Shayne, I understand now, my problem is supposed to be much
simplier than handling a *collision detection.
*so don't bother yourself with my code snippet, it is just newbie attempt
have a nice day*
**
*
*--*
*Mohamed ALJI*
Élève ingénieur en Informatique troisième année à
okey, having loaded a 3d model like this image [image:
Aqua-Table-by-Zaha-Hadid-for-Established-Sons-1.jpg]
I would like to find a way to compute the bottom point of this object ?
Until now I don't know, I thoug
*--*
*Mohamed ALJI*
Élève ingénieur en Informatique troisième année à
Do you have a code snippet you can show us on how you're currently using this
model for collision detection?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37156#37156
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Thank you for answering, not really what I am looking for but it already
helped
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Hi,
sorry for sending a one-liner and being so blunt...
I think you will get more help if you read up a bit on transformations
and then ask your question again with more detail provided.
rgds
jp
On 24/02/11 11:48, Mr Alji wrote:
Thank you for answering, not really what I am looking for but
Perhaps you can be a bit more specific on your problem mathematically.
Your original post was somewhat vague on what you're trying to
accomplish...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Hello,
Please I am a little bit stucked here ...I would like to caclculate the
coordinates (Vec3d) of the bottom point following the Z axe of a model.
how I am supposed to do that ??!!
I'm trying to compute the intersection between the model and a Plane located
at the model boundingBox.zMin, but
http://realtimerendering.com/intersections.html
On 23/02/11 19:45, Mr Alji wrote:
Hello,
Please I am a little bit stucked here ...I would like to caclculate the
coordinates (Vec3d) of the bottom point following the Z axe of a model.
how I am supposed to do that ??!!
I'm trying to compute the
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