Hi Donlin,
The osg::AnimationPathCallback has a the following methods for
controlling speed:
void setTimeOffset(double offset) { _timeOffset = offset; }
double getTimeOffset() const { return _timeOffset; }
void setTimeMultiplier(double multiplier) { _timeMultiplier =
Hello,all
I build a model with animation in it use 3ds max,but in osg application(Load
the model .ive as a node),the animation's speed is too fast, I want use
language to set it's speed down, could anyone tell how to control Animation
Speed ?Thanks.
Regards
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