Re: [osg-users] Is it possible to draw an ive object inside a shader?

2016-12-12 Thread Sebastian Messerschmidt
Hi Mike, basically the thing you are looking for is instancing. The question is still a bit void. You'll need a shader to do instancing, but you need to put some effort into it by using a visitor to create your instances. Take a look at the osggpucull example if your looking for an efficient

Re: [osg-users] Is it possible to draw an ive object inside a shader?

2016-12-12 Thread Mike Greene
Similar to what OSGforest example does, except render an actual ive file and mot just textured quads... Thank you! Cheers, Mike -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69661#69661 ___

[osg-users] Is it possible to draw an ive object inside a shader?

2016-12-12 Thread Mike Greene
Hi, Wondering if it possible to draw an ive file inside a shader. For example, say I want to populate an urban area with a particular building, maybe have the shader scale and rotate and place it randomly. Can I use a shader to draw the ive file over and over again externally to the actual