On 1/30/2012 7:49 AM, Sergey Kurdakov wrote:
> render to FBO camera on provided by CAD context ( set main camera as FBO ),
> get texture (
> there are ways to make it clean, but I just stole texture id from within
> inside OSG ) and
> apply it onto OpenGL quad
> I achieved rendering in Blender wi
Hi
it is possible to achieve this in following way:
render to FBO camera on provided by CAD context ( set main camera as FBO ),
get texture ( there are ways to make it clean, but I just stole texture id
from within inside OSG ) and apply it onto OpenGL quad
I achieved rendering in Blender with OS
On Mon, Jan 30, 2012 at 2:48 PM, Jesper D. Thomsen wrote:
> Hi guys,
>
>
>
> I have what may be a little bit of an unusual question regarding usage of
> OpenSceneGraph.
> In our application we use OSG for drawing views of a dynamically created and
> animated model, which has so far worked out very
Hi guys,
I have what may be a little bit of an unusual question regarding usage of
OpenSceneGraph.
In our application we use OSG for drawing views of a dynamically created and
animated model, which has so far worked out very well for us.
We are now in the situation where we would like to be able
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