Re: [osg-users] Is it possible to get OpenGL calls as output from OSG?

2012-01-30 Thread Chris 'Xenon' Hanson
On 1/30/2012 7:49 AM, Sergey Kurdakov wrote: > render to FBO camera on provided by CAD context ( set main camera as FBO ), > get texture ( > there are ways to make it clean, but I just stole texture id from within > inside OSG ) and > apply it onto OpenGL quad > I achieved rendering in Blender wi

[osg-users] Is it possible to get OpenGL calls as output from OSG?

2012-01-30 Thread Sergey Kurdakov
Hi it is possible to achieve this in following way: render to FBO camera on provided by CAD context ( set main camera as FBO ), get texture ( there are ways to make it clean, but I just stole texture id from within inside OSG ) and apply it onto OpenGL quad I achieved rendering in Blender with OS

Re: [osg-users] Is it possible to get OpenGL calls as output from OSG?

2012-01-30 Thread Tim Moore
On Mon, Jan 30, 2012 at 2:48 PM, Jesper D. Thomsen wrote: > Hi guys, > > > > I have what may be a little bit of an unusual question regarding usage of > OpenSceneGraph. > In our application we use OSG for drawing views of a dynamically created and > animated model, which has so far worked out very

[osg-users] Is it possible to get OpenGL calls as output from OSG?

2012-01-30 Thread Jesper D. Thomsen
Hi guys, I have what may be a little bit of an unusual question regarding usage of OpenSceneGraph. In our application we use OSG for drawing views of a dynamically created and animated model, which has so far worked out very well for us. We are now in the situation where we would like to be able