Hi zonk,
Ah okay. That worked. Thanks a bunch.
Cheers,
Braden
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Hi Braden,
I suppose you have distributed your Qt libraries but not the plugins. Qt
compiles most image formats as plugin by default. Your VS is aware of the full
Qt Installation, but maybe not your machine. In short, you have to distribute
the Qt libs (qtroot/bin/*) as well as the image format
Hi Martin,
has anyone tried loading textures, meshes etc from the Qt resource system? I am
thinking about how best to distribute my resources with my application.
I have loaded meshes (in .osg format) from Qt resources in the past, yes.
In general as long as the plugin you want can accept a
The only problem I've ran into is Qt can't find the plugins needed to load the
textures. I have to build in visual studio to see any textures.
Cheers,
Braden
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Hi Martin,
I havend tried it, but usually you should be able to contruct QImages or
QPixmaps with the resources identifier and then you cann pass the loaded data
to OGL.
Cheers,
Torben
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Hi,
has anyone tried loading textures, meshes etc from the Qt resource system? I am
thinking about how best to distribute my resources with my application.
Thank you!
Cheers,
Martin
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