On Nov 30, 2007 10:16 PM, André Garneau [EMAIL PROTECTED] wrote:
Hi Paul,
1. I always understood reentrant to refer to code or an object that
could
be executed safely by multiple threads or processes. However, the
ReentrantMutex would only be used for code that is safe for the _same_
Hi Paul,
1. I always understood reentrant to refer to code or an object that
could
be executed safely by multiple threads or processes. However, the
ReentrantMutex would only be used for code that is safe for the _same_
thread or process to execute concurrently, thus my confusion. Is the name
On Fri, 2007-11-30 at 13:45 -0600, Thrall, Bryan wrote:
Paul Martz wrote on Friday, November 30, 2007 1:28 PM:
1. I always understood reentrant to refer to code or an object that
could be executed safely by multiple threads or processes. However,
the ReentrantMutex would only be used for
Paul Martz wrote on Friday, November 30, 2007 1:28 PM:
1. I always understood reentrant to refer to code or an object that
could be executed safely by multiple threads or processes. However,
the ReentrantMutex would only be used for code that is safe for the
_same_ thread or process to execute
: November-30-07 11:45 AM
To: 'OpenSceneGraph Users'
Subject: [osg-users] Mutex and ReentrantMutex
(Temporary brain cramp, because I know I knew this at one point...)
Can someone explain the difference between Mutex and ReentrantMutex? The
code comments are practically non-existent, the code itself
(Temporary brain cramp, because I know I knew this at one point...)
Can someone explain the difference between Mutex and ReentrantMutex? The
code comments are practically non-existent, the code itself seems somewhat
un-illuminating, and the ChangeLog just says things like Added
ReentrantMutex to
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