Hi Raymond
I can't think of a way to "combine" easily MDI and osgAnimation.
The video you've seen was an old try using only GL3 TFfeedback (as in Aqnuep
forest demo.. It exibit same bottlenecks due to async reqs).
If you want I'll make an other video to illustrate the the perf gap with MDI
Hi Julien,
I expected this indeed, your combination of RigHWTrans and MDI. I have been
watching your movies. Is there a way that I/we out a similar scenario? Either
here or a pm. I would be happy to try out more scenarios.
Cheers,
Raymond
Verstuurd vanaf mijn iPad
> Op 12 nov. 2017 om
Hi,
The motivation behind this work was an annoying bug in RigHWTrans avoiding me
to correctly control an animation baking pipeline for the purpose of MDI crowd
rendering.
The main part of changes done have been done for code readability nevertheless
a few features have been added:
Changelog:
Hi Robert, Julien,
Fyi, I rebuilt master with VS2015 32 bit and all it (still) building
fine. Nathan is also rendering fine.
Julien, can you elaborate what has changed from a user's point of view
wrt your osganimation changes? What did you improve in particular and
what other/new
Hi All,
Today I merged the osganimation branch that Julien Valentin has been
working on. If you have questions about the specifics of these
changes then I'll let Julien provide answers.
With any major set of changes being merged there is always the chance
of build errors on platform
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