Rick,
Can you post an image of what you are seeing? I ran your code (without the
setBoundaryOnly line) and it seems to render correctly. Screenshot is
attached.
Glenn
On Wed, Apr 23, 2008 at 3:34 PM, R Schwantes [EMAIL PROTECTED] wrote:
Hi list,
I've been a long time lurker. Finally have
Thanks for the input. I first tried using GL_TRIANGLES, incorrect
output was 2 triangles. Then I read Glenn's response and tried my
code on a different computer, and it worked fine.
So now I'm left wondering what is wrong with my computer? I deleted
osg and rebuilt ver 2.2.0, updated the driver
Hi Rick,
On Thu, Apr 24, 2008 at 4:31 PM, R Schwantes [EMAIL PROTECTED] wrote:
So now I'm left wondering what is wrong with my computer? I deleted
osg and rebuilt ver 2.2.0, updated the driver for my Nvidia GeForce
8600GTS, still no success. Are their any known issues simialr to
this?
from a quick look, it appears your geometry is just two adjacent quads
(ie 4 triangles), no?
No need to invoke a tesselator for a concave polygon.
Just use 3 verts for each of the 4 triangles (12 verts total) and draw
as GL_TRIANGLES.
cheers
-- mew
On Wed, Apr 23, 2008 at 2:34 PM, R Schwantes
Hi list,
I've been a long time lurker. Finally have some free time to get my hands
dirty with OSG. I'm new to computer graphics, and so far its definitely
been an adventure.
I'm stuck trying to draw a concave polygon, it looks like I need to use
tessellation to break the geometry down into
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