Re: [osg-users] NightVision (Green and Blurry?)

2009-03-25 Thread Ufuk
Thanks to all...i will check spaceMonkey and osgPPU and Patrick, i will wait for your openEOIR. i am very curious about your project. 2009/3/24 Patrick Castonguay > With ref to osgPPU, I have use it to create a Infra-Red / Black&White / > Color basic camera operator training prototype (whic

Re: [osg-users] NightVision (Green and Blurry?)

2009-03-24 Thread Patrick Castonguay
With ref to osgPPU, I have use it to create a Infra-Red / Black&White / Color basic camera operator training prototype (which I name openEOIR, I should release the code next month or so on source forge) and it worked really well and was easy to get going with the RenderToTexture (It has great ex

Re: [osg-users] NightVision (Green and Blurry?)

2009-03-24 Thread Brian R Hill
Ümit Uzun Sent by: osg-users-boun...@lists.openscenegraph.org Date: 03/24/2009 09:57AM Subject: Re: [osg-users] NightVision (Green and Blurry?) Hi Ufuk, Actually I have never tried night vision effect but you should look at RenderMonkey's ScreenSpaceEffects.rfx examples which all have been

Re: [osg-users] NightVision (Green and Blurry?)

2009-03-24 Thread Ümit Uzun
Hi Ufuk, Actually I have never tried night vision effect but you should look at RenderMonkey's ScreenSpaceEffects.rfx examples which all have been created by MultiPassRendering with GLSL. Looking kind of these effect you can create Blur and Night Vision effects easily. Best Regards. 2009/3/24 Uf

[osg-users] NightVision (Green and Blurry?)

2009-03-24 Thread Ufuk
Hi,I want to render all the scene in night vision mode. i read the previous posts but i could not find the way of rendering scene in a bit "green" and "blurry". actually i also need to render light sources to much bright but i am not sure if it can be done? do you know any idea how can i do this?