Re: [osg-users] OSG 2.7.9 - Crash in destroying ShadowedScene

2009-02-02 Thread Robert Osfield
Hi Morne, I wonder if the osgShadow technique was trying to use a Pbuffer to implement the render to texture, this isn't supportable when using GraphicsWindowEmbedded. However, a crash shouldn't ensue, rather there should be a fallback to use frame buffer for RTT. BTW, does your OpenGL diriver

Re: [osg-users] OSG 2.7.9 - Crash in destroying ShadowedScene

2009-02-02 Thread Morné Pistorius
Hi Robert, I tried but failed to reproduce the problem in the osg examples. It must be some subtle difference in the way I set up my scene in my app. I changed my viewer to the QOSGWidget implementation instead of using the GraphicsWindowEmbedded in a QGLWidget and that fixed the crash. Sorry I

[osg-users] OSG 2.7.9 - Crash in destroying ShadowedScene

2009-01-30 Thread Morné Pistorius
Hi guys, I am testing the current trunk version of OSG in my application (was previously using v2.6.1) and I get a crash on shutdown when trying to destroy a osgShadow::ShadowedScene. This only occurs when I have a shadowTechnique set and is caused by destroying the shader program. I am using

Re: [osg-users] OSG 2.7.9 - Crash in destroying ShadowedScene

2009-01-30 Thread Robert Osfield
Hi Morne, Can you get osgshadow to crash? If others can redproduce this problem there the chances of fixing it promptly go up. Robert. On Fri, Jan 30, 2009 at 4:33 PM, Morné Pistorius mpistorius@googlemail.com wrote: Hi guys, I am testing the current trunk version of OSG in my