Hi Morne,
I wonder if the osgShadow technique was trying to use a Pbuffer to
implement the render to texture, this isn't supportable when using
GraphicsWindowEmbedded. However, a crash shouldn't ensue, rather
there should be a fallback to use frame buffer for RTT.
BTW, does your OpenGL diriver
Hi Robert,
I tried but failed to reproduce the problem in the osg examples. It
must be some subtle difference in the way I set up my scene in my app.
I changed my viewer to the QOSGWidget implementation instead of using
the GraphicsWindowEmbedded in a QGLWidget and that fixed the crash.
Sorry I
Hi guys,
I am testing the current trunk version of OSG in my application (was
previously using v2.6.1) and I get a crash on shutdown when trying to
destroy a osgShadow::ShadowedScene. This only occurs when I have a
shadowTechnique set and is caused by destroying the shader program. I
am using
Hi Morne,
Can you get osgshadow to crash? If others can redproduce this problem
there the chances of fixing it promptly go up.
Robert.
On Fri, Jan 30, 2009 at 4:33 PM, Morné Pistorius
mpistorius@googlemail.com wrote:
Hi guys,
I am testing the current trunk version of OSG in my
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