Re: [osg-users] OSG depth peeling and multisampling
Hi Peter, Thank you Sebastian for the information. It seems to be over my capabilities but I will try to make some research in this area. Thank you once more. If you need professional assistance with this, drop me a line. For a small fee I can offer my experience in the field. Cheers Sebastian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69389#69389 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG depth peeling and multisampling
Thank you Sebastian for the information. It seems to be over my capabilities but I will try to make some research in this area. Thank you once more. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69389#69389 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG depth peeling and multisampling
Hi Peter, The simple depth peeling is most likely to be incompatible with multisampling as is. In order to make it work, you most probably need to set up your FBOs with multisampling enabled and adjust the shaders to use per-sample evaluation. Quite possible that you need to do a depth/color-resolve pass at some point to produce the final image/depth buffer. Basically deferred-shading with multisampling might provide some implementation details on how to set-up the buffers, samplers, textures and how to use per-sample evaluation. Cheers Sebastian No idea anyone? Thanks in forward -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69383#69383 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG depth peeling and multisampling
No idea anyone? Thanks in forward -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69383#69383 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OSG depth peeling and multisampling
Hi, In my application, I have implemented true transparency using the depth peeling method described in osg examples. But now I got a problem, because I want to use multisampling but this doesnt work with the depth peeling transparency implementation. Then I found out that by attaching the color buffer to the main DepthPeeling camera, you can specify the multisamplesamples, but then the transparency rendering is not correct I dont have many skills with osg, but hopefully you can give me some ideas. Thank you! Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68555#68555 Attachments: http://forum.openscenegraph.org//files/transptest_video_160.zip http://forum.openscenegraph.org//files/4xaa_187.png http://forum.openscenegraph.org//files/noaa_149.png ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org