Re: [osg-users] OSG depth peeling and multisampling

2016-11-16 Thread Sebastian Messerschmidt

Hi Peter,


Thank you Sebastian for the information.

It seems to be over my capabilities but I will try to make some research in 
this area.
Thank you once more.
If you need professional assistance with this, drop me a line. For a 
small fee I can offer my experience in the field.


Cheers
Sebastian


--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69389#69389





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG depth peeling and multisampling

2016-11-16 Thread Peter Bako
Thank you Sebastian for the information.

It seems to be over my capabilities but I will try to make some research in 
this area.
Thank you once more.

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69389#69389





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG depth peeling and multisampling

2016-11-16 Thread Sebastian Messerschmidt

Hi Peter,

The simple depth peeling is most likely to be incompatible with 
multisampling as is.


In order to make it work, you most probably need to set up your FBOs 
with multisampling enabled and adjust the shaders to use per-sample 
evaluation. Quite possible that you need to do a depth/color-resolve 
pass at some point to produce the final image/depth buffer.
Basically deferred-shading with multisampling might provide some 
implementation details on how to set-up the buffers, samplers, textures 
and how to use per-sample evaluation.




Cheers
Sebastian






No idea anyone?
Thanks in forward

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69383#69383





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG depth peeling and multisampling

2016-11-16 Thread Peter Bako
No idea anyone?
Thanks in forward

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69383#69383





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] OSG depth peeling and multisampling

2016-09-08 Thread Peter Bako
Hi,

In my application, I have implemented true transparency using the depth peeling 
method described in osg examples.

But now I got a problem, because I want to use multisampling but this doesnt 
work with the depth peeling transparency implementation.

Then I found out that by attaching the color buffer to the main DepthPeeling 
camera, you can specify the multisamplesamples, but then the transparency 
rendering is not correct

I dont have many skills with osg, but hopefully you can give me some ideas.



Thank you!

Cheers,
Peter

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68555#68555




Attachments: 
http://forum.openscenegraph.org//files/transptest_video_160.zip
http://forum.openscenegraph.org//files/4xaa_187.png
http://forum.openscenegraph.org//files/noaa_149.png


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org