Re: [osg-users] OpenGL 4.0 released!!
Sergey Kurdakov wrote: Hi the subroutines added in GLSL 4. yes it might also affect the major feature of osg being discussed lately - the way to handle shader composition. Another big thing is the new tessellation shaders (tessellation control and tessellation evaluation). I haven't used osgTerrain myself, but I can't help but wonder if those would be useful in something like that. --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OpenGL 4.0 released!!
I just came across the new items on opengl.org that Khronos have just release OpenGL 4.0, and OpenGL 3.3 + arb extensions. A few more details can be found here: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=273669 This isn't something I was expecting, looks like someone just stoked the furnace and got the Khronos pumping out major OpenGL revs like crazy. I haven't read the specs yet, but looking at the bullet points it looks like a relatively minor update over OpenGL 3.x. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenGL 4.0 released!!
On 3/11/2010 7:46 AM, Robert Osfield wrote: I just came across the new items on opengl.org that Khronos have just release OpenGL 4.0, and OpenGL 3.3 + arb extensions. Wow. Looking for a short overview of the changeset now... -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ There is no Truth. There is only Perception. To Perceive is to Exist. - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenGL 4.0 released!!
Chris 'Xenon' Hanson wrote: On 3/11/2010 7:46 AM, Robert Osfield wrote: I just came across the new items on opengl.org that Khronos have just release OpenGL 4.0, and OpenGL 3.3 + arb extensions. Wow. Looking for a short overview of the changeset now... Looks like it's basically the open version of DX11. Double-precision rendering, tight coupling of GL and CL, per-sample fragment shading with programmable fragment input positions. It's kind of a shock, but at the same time, it's not all that surprising considering the new hardware that's coming out soon. None of the hardware we have in our lab can use it, so I suppose it warrants a major release number. --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenGL 4.0 released!!
Robert Osfield wrote: I just came across the new items on opengl.org that Khronos have just release OpenGL 4.0, and OpenGL 3.3 + arb extensions. A few more details can be found here: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=273669 This isn't something I was expecting, looks like someone just stoked the furnace and got the Khronos pumping out major OpenGL revs like crazy. I haven't read the specs yet, but looking at the bullet points it looks like a relatively minor update over OpenGL 3.x. I wouldn't call it minor. One key feature that might have great relevance to OSG (though I'm not sure yet) is the subroutines added in GLSL 4. --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OpenGL 4.0 released!!
Hi the subroutines added in GLSL 4. yes it might also affect the major feature of osg being discussed lately - the way to handle shader composition. Regards Sergey Kurdakov On Thu, Mar 11, 2010 at 8:49 PM, Jason Daly wrote: Robert Osfield wrote: - ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org