Re: [osg-users] OpenGL 4.0 released!!

2010-03-12 Thread Jason Daly

Sergey Kurdakov wrote:

Hi

the subroutines added in GLSL 4.

yes it might also affect the major feature of osg being discussed 
lately - the way to handle shader composition.


Another big thing is the new tessellation shaders (tessellation control 
and tessellation evaluation).  I haven't used osgTerrain myself, but I 
can't help but wonder if those would be useful in something like that.


--J

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[osg-users] OpenGL 4.0 released!!

2010-03-11 Thread Robert Osfield
I just came across the new items on opengl.org that Khronos have just
release OpenGL 4.0, and OpenGL 3.3 + arb extensions.

A few more details can be found here:

   
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=273669

This isn't something I was expecting, looks like someone just stoked
the furnace and got the Khronos pumping out major OpenGL revs like
crazy.  I haven't read the specs yet, but looking at the bullet points
it looks like a relatively minor update over OpenGL 3.x.

Robert.
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Re: [osg-users] OpenGL 4.0 released!!

2010-03-11 Thread Chris 'Xenon' Hanson
On 3/11/2010 7:46 AM, Robert Osfield wrote:
 I just came across the new items on opengl.org that Khronos have just
 release OpenGL 4.0, and OpenGL 3.3 + arb extensions.

  Wow.

  Looking for a short overview of the changeset now...

-- 
Chris 'Xenon' Hanson, omo sanza lettere  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
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Re: [osg-users] OpenGL 4.0 released!!

2010-03-11 Thread Jason Daly

Chris 'Xenon' Hanson wrote:

On 3/11/2010 7:46 AM, Robert Osfield wrote:
  

I just came across the new items on opengl.org that Khronos have just
release OpenGL 4.0, and OpenGL 3.3 + arb extensions.



  Wow.

  Looking for a short overview of the changeset now...
  


Looks like it's basically the open version of DX11.  Double-precision 
rendering, tight coupling of GL and CL, per-sample fragment shading with 
programmable fragment input positions.


It's kind of a shock, but at the same time, it's not all that surprising 
considering the new hardware that's coming out soon.  None of the 
hardware we have in our lab can use it, so I suppose it warrants a major 
release number.


--J

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Re: [osg-users] OpenGL 4.0 released!!

2010-03-11 Thread Jason Daly

Robert Osfield wrote:

I just came across the new items on opengl.org that Khronos have just
release OpenGL 4.0, and OpenGL 3.3 + arb extensions.

A few more details can be found here:

   
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=273669

This isn't something I was expecting, looks like someone just stoked
the furnace and got the Khronos pumping out major OpenGL revs like
crazy.  I haven't read the specs yet, but looking at the bullet points
it looks like a relatively minor update over OpenGL 3.x.
  


I wouldn't call it minor.  One key feature that might have great 
relevance to OSG (though I'm not sure yet) is the subroutines added in 
GLSL 4.


--J

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[osg-users] OpenGL 4.0 released!!

2010-03-11 Thread Sergey Kurdakov
Hi

the subroutines added in GLSL 4.

yes it might also affect the major feature of osg being discussed lately -
the way to handle shader composition.

Regards
Sergey Kurdakov



On Thu, Mar 11, 2010 at 8:49 PM, Jason Daly  wrote:

 Robert Osfield wrote:

 -

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