Re: [osg-users] OpenSceneGraph-2.3.5 and VirtualPlanetBuilder-0.9.6 dev release tagged.

2008-03-17 Thread Robert Osfield
Hi Rahul,

I haven't yet written the docs for the new VPB features.  I am
planning to start this this month.  Unfortunately I've been swept off
my feet with work so lower priority stuff like online docs for the
wider community has had to wait.  As soon as docs are available I'll
notify the community.

Robert.

On Mon, Mar 17, 2008 at 9:23 AM, Rahul Jain [EMAIL PROTECTED] wrote:
 Hi All,
  Is there any tutorial or document explaining how to use the new features
  of VPB. Also there are lot many applications shipped with VPB,  but I am
  not able to found any document or thread, where these application have
  been explained. I also looked at
  http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem
  but it has not been updated. It will be really helpful if some one can
  provide me with the pointers to the new features.
  best regards
  RJ



  Robert Osfield wrote:
   Hi All,
  
   Details on the new release (rather short on detail, you'll need to
   look at the ChangeLog which is pretty full if you want all the
   details):
  
   http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
  
   * OpenSceneGraph-2.3.5, released on 14th March 2008. Changes
   include : New osgthirdpersonview example that demonstrate use of
   CompositeViewer? to create a 3rd person view on the main windows view,
   and a new osgmultitexturecontrol example that demonstrate how to
   implement smooth blending between different layers in a whole earth
   paged database using multi-texturing. Various bug, cross platform
   build, typo fixes and minor feature enhancements.
  
   source package : OpenSceneGraph-2.3.5.zip
   svn tag: svn co
   
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.3.5
   OpenSceneGraph
  
   I've also tagged the VirtualPlanetBuidlder 0.9.6 release:
  
 http://www.openscenegraph.org/projects/VirtualPlanetBuilder
  
   --
  
   Both these projects are nearing the point that I could probably do
   OSG-2.4 and VPB-1.0 release quite soon, feature wise I feel they both
   are pretty near feature complete enough to go with a stable release,
   so its really about making sure they are robust enough and compile
   properly across platforms.   If these dev releases look reasonable
   then we could possible go for a stable release of both projects in the
   next week or two.
  
   Thoughts on stable releases?
  
   Robert.


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Re: [osg-users] OpenSceneGraph-2.3.5 and VirtualPlanetBuilder-0.9.6 dev release tagged.

2008-03-17 Thread Rahul Jain
Hi All,
Is there any tutorial or document explaining how to use the new features
of VPB. Also there are lot many applications shipped with VPB,  but I am
not able to found any document or thread, where these application have
been explained. I also looked at
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem
but it has not been updated. It will be really helpful if some one can
provide me with the pointers to the new features.
best regards
RJ

Robert Osfield wrote:
 Hi All,

 Details on the new release (rather short on detail, you'll need to
 look at the ChangeLog which is pretty full if you want all the
 details):

 http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases

 * OpenSceneGraph-2.3.5, released on 14th March 2008. Changes
 include : New osgthirdpersonview example that demonstrate use of
 CompositeViewer? to create a 3rd person view on the main windows view,
 and a new osgmultitexturecontrol example that demonstrate how to
 implement smooth blending between different layers in a whole earth
 paged database using multi-texturing. Various bug, cross platform
 build, typo fixes and minor feature enhancements.

 source package : OpenSceneGraph-2.3.5.zip
 svn tag: svn co
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.3.5
 OpenSceneGraph

 I've also tagged the VirtualPlanetBuidlder 0.9.6 release:

   http://www.openscenegraph.org/projects/VirtualPlanetBuilder

 --

 Both these projects are nearing the point that I could probably do
 OSG-2.4 and VPB-1.0 release quite soon, feature wise I feel they both
 are pretty near feature complete enough to go with a stable release,
 so its really about making sure they are robust enough and compile
 properly across platforms.   If these dev releases look reasonable
 then we could possible go for a stable release of both projects in the
 next week or two.

 Thoughts on stable releases?

 Robert.
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[osg-users] OpenSceneGraph-2.3.5 and VirtualPlanetBuilder-0.9.6 dev release tagged.

2008-03-14 Thread Robert Osfield
Hi All,

Details on the new release (rather short on detail, you'll need to
look at the ChangeLog which is pretty full if you want all the
details):

http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases

* OpenSceneGraph-2.3.5, released on 14th March 2008. Changes
include : New osgthirdpersonview example that demonstrate use of
CompositeViewer? to create a 3rd person view on the main windows view,
and a new osgmultitexturecontrol example that demonstrate how to
implement smooth blending between different layers in a whole earth
paged database using multi-texturing. Various bug, cross platform
build, typo fixes and minor feature enhancements.

source package : OpenSceneGraph-2.3.5.zip
svn tag: svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.3.5
OpenSceneGraph

I've also tagged the VirtualPlanetBuidlder 0.9.6 release:

  http://www.openscenegraph.org/projects/VirtualPlanetBuilder

--

Both these projects are nearing the point that I could probably do
OSG-2.4 and VPB-1.0 release quite soon, feature wise I feel they both
are pretty near feature complete enough to go with a stable release,
so its really about making sure they are robust enough and compile
properly across platforms.   If these dev releases look reasonable
then we could possible go for a stable release of both projects in the
next week or two.

Thoughts on stable releases?

Robert.
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Re: [osg-users] OpenSceneGraph-2.3.5 and VirtualPlanetBuilder-0.9.6 dev release tagged.

2008-03-14 Thread Jean-Sebastien Guay
Hello Robert,

 Both these projects are nearing the point that I could probably do
 OSG-2.4 and VPB-1.0 release quite soon, feature wise I feel they both
 are pretty near feature complete enough to go with a stable release,
 so its really about making sure they are robust enough and compile
 properly across platforms.   If these dev releases look reasonable
 then we could possible go for a stable release of both projects in the
 next week or two.

One thing I'd really like to see before a stable release is done is to
make sure any osgShadow weirdness is behind us, that it behaves
predictably at least in --sm mode, if not --pssm as well (which looks
harder to debug to me).

I'm sure many others are in the same situation I am: I can keep up with
SVN on my personal machine, but we can't ship SVN or even developer
releases to clients. So I would really like shadowing to work in 2.4 as
opposed to pushing it off till 2.5.0 or something like that.

I think shadowing is the only area that's a bit dodgy right now, so I
would really appreciate it if some of the really shadow-savvy people
would make a blitz and try to fix the issues to make the issues go away.
I can definitely help on the testing side, but my shadow expertise is a
bit limited (for now) to the theoretical algorithms, so I can't really
debug the OSG implementation of them myself... Sorry about that.

I know one of the people who can help in this is Wojtek Lewandowski.
This is pretty much a plea for your cooperation, Wojtek :-) Even if you
can't integrate LisPSM on time for 2.4, if at least SM works predictably
(and as a bonus, PSSM), we would really appreciate it.

I realize I'm making demands and not offering much (other than my time
as a tester) and the issues might be bigger than I think they are, but
it would really help us if this were sorted for 2.4.

Thanks in advance to anyone willing to chip in on this.

J-S
-- 
__
Jean-Sébastien Guay[EMAIL PROTECTED]
   http://www.cm-labs.com/
http://whitestar02.webhop.org/

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Re: [osg-users] OpenSceneGraph-2.3.5 and VirtualPlanetBuilder-0.9.6 dev release tagged.

2008-03-14 Thread Jean-Sebastien Guay
Hi again Robert,

 Both these projects are nearing the point that I could probably do
 OSG-2.4 and VPB-1.0 release quite soon, feature wise I feel they both
 are pretty near feature complete enough to go with a stable release,
 so its really about making sure they are robust enough and compile
 properly across platforms.   If these dev releases look reasonable
 then we could possible go for a stable release of both projects in the
 next week or two.

One other thing, I'll try to link our internal projects with 2.3.5 and
see if all goes well. That will give us an indication of whether to
expect difficulties when we move from 2.2 to 2.4. We have a deadline
coming March 31st so I won't be able to do more than rudimentary testing
(mostly looking if it runs and if shadows work) but hopefully this will
help gather real data instead of speculating at what might or might not
work in our context.

Thanks to all for your hard work BTW. Working with this community and
with OSG itself is a real pleasure, even if it's a bit more stressful
when working at a real job as opposed to a Masters thesis :-)

J-S
-- 
__
Jean-Sébastien Guay[EMAIL PROTECTED]
   http://www.cm-labs.com/
http://whitestar02.webhop.org/

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Re: [osg-users] OpenSceneGraph-2.3.5 and VirtualPlanetBuilder-0.9.6 dev release tagged.

2008-03-14 Thread Robert Osfield
On Fri, Mar 14, 2008 at 7:43 PM, Jean-Sebastien Guay
[EMAIL PROTECTED] wrote:
  One thing I'd really like to see before a stable release is done is to
  make sure any osgShadow weirdness is behind us, that it behaves
  predictably at least in --sm mode, if not --pssm as well (which looks
  harder to debug to me).

It would be very good to solve the osgShadow problems.  It'd be
interesting to revert to osgShadow in 2.2 and then step forward I'd
also like to get the polygon offset fleshed out across different
hardware.  Next week I'll put together the test app for this purpose.
This is a topic another thread though as osgShadow is pretty involved.

Robert.
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