Hi Robert,
Great to see the 3.6 release getting ready, builds fine here on VS
Express 2013 64-bit. I hope my recent submission to the osgjs plugin
wasn't too late for the final 3.6 release.
Regards,
Andreas
On 2018-03-30 18:59, Robert Osfield wrote:
Opps, accidentally pressed send somehow...
On 30 March 2018 at 17:54, Robert Osfield wrote:
I have just tagged 3.6.0-rc3:
So here's the rest of the my message :-)
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.0-rc3
Just a small tweak to the constness of a couple
osgTerrain::TerrainTechnique methods and a fix to osgText to enable it
to work with GL clipping.
As usually I'd appreciate testing out in the community, both build and
runtime testing. Please report success/failure so we know how well
the code base is converging towards the final 3.6.0 release.
Cheers,
Robert.
-- Changes since rc3 are:
ri, 30 Mar 2018 16:34:01 +0100
Author : Robert Osfield
Fixed build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
Fri, 30 Mar 2018 15:27:35 +0100
Author : Robert Osfield
Added suport for writing to gl_ClipVertex
Fri, 30 Mar 2018 15:16:45 +0100
Author : Robert Osfield
To osgclipe example added --text textstring and --simple command line
options to test mixing text and clipping
Fri, 30 Mar 2018 12:39:52 +0100
Author : Robert Osfield
Changed Layer::get*Value(..) methods to const
Thu, 29 Mar 2018 11:38:04 +0100
Author : Robert Osfield
Fixed double calling of TerrainTechnique::init().
Thu, 29 Mar 2018 11:35:34 +0100
Author : Robert Osfield
Maded TerrainTechnique::setTerrainTile(..), addNeighbour(..),
removeNeighbour(..) and containsNeighbour(..) virtual and public to
enable implementation of TerrainTechnique that act as a facade to
actual TerrainTechnique implementations.
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