Hi Marco,
Another possibility I missed is the use of doubles in osg::Plane by
default, whereas 1.2 used float by default in osg::Plane. Mathias
Froehlichrf mention in a post way back that the Windows compiler was
very poor at handling double w.r.t data alignment which has the
pontential to cause
Hi Judd et. al.
On Mon, Mar 31, 2008 at 2:16 PM, Judd Tracy <[EMAIL PROTECTED]> wrote:
> I hate taking this thread off subject, but if thread safe ref/unref are
> causing performance problems you might want to look at how boost does
> their shared_ptr. They have implemented atomic (without usi
Robert Osfield wrote:
> Hi Marco,
>
> On Fri, Mar 28, 2008 at 5:52 PM, Marco Jez <[EMAIL PROTECTED]> wrote:
>
>> Hi everybody, long time no see!
>>
>
> Welcome back ;-)
>
>
>> The good news: little changes were needed to make my apps compile with OSG
>> 2.3. The bad news: the same apps n
Hi Marco,
On Fri, Mar 28, 2008 at 5:52 PM, Marco Jez <[EMAIL PROTECTED]> wrote:
> Hi everybody, long time no see!
Welcome back ;-)
> The good news: little changes were needed to make my apps compile with OSG
> 2.3. The bad news: the same apps now consume much more RAM, and they also
> run slower
Hi everybody, long time no see!
I'm in the process of upgrading my development environment to new tools and
libraries. All my OSG-based applications still use OSG 1.2, so I'm now
switching them to the latest version of OSG in SVN. Some of them use my own
viewer library (which in turn uses Scene
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