Hi Marco, Another possibility I missed is the use of doubles in osg::Plane by default, whereas 1.2 used float by default in osg::Plane. Mathias Froehlichrf mention in a post way back that the Windows compiler was very poor at handling double w.r.t data alignment which has the pontential to cause cache misses and therefore hit performance. You can disable double usage in plane via ccmake/CMakeSetup, just look for the OSG_USE_FLOAT_PLANE entry - just toggle this from OFF to ON.
Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

