[osg-users] Possible to make pixel-pretty text in OSG?

2013-03-12 Thread Sergey Kurdakov
Hi >Would using OSGPango for text help with this, Yes, I would recommend to use http://code.google.com/p/osgpango/ ( based on http://code.google.com/p/osgcairo/ ) by Jeremy Moles, at least it gives best results I seen and it is not difficult to use ( there examples there ). Regards Sergey __

Re: [osg-users] Possible to make pixel-pretty text in OSG?

2013-03-12 Thread Thomas Hogarth
A quick thing to test is setting the resolution of the font texture being used osgText::Text setFontResolution Like you where thinking, at the moment your font is being generated as a texture at a certain resolution, you are then scaling it when rendering causing mipmapping, multi sampling etc

Re: [osg-users] Possible to make pixel-pretty text in OSG?

2013-03-12 Thread Wang Rui
Hi Jesper, I've already integrated OSG and AGG (Anti-grained geometry library) to make use of the latter's 2D drawing ability. AGG can draw nice antialiased shapes and texts with very high quality AFAIK, so maybe you would like to have a look at it and see if it could benefit your work. You may d