Re: [osg-users] Problem with Transparency when using osg::Cameras

2011-01-04 Thread George Bekos
Hello and happy new year!

Sorry for the late response.
What I am doing is explained in my last post there:
http://forum.openscenegraph.org/viewtopic.php?t=7296
I use cameras because of their culling mask. This way I can control which 
geometry (under the camera node) should be drawn. Is there any other better way 
to do this? Thanks you very much!

Cheers,
George

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Re: [osg-users] Problem with Transparency when using osg::Cameras

2011-01-04 Thread George Bekos

Paul Martz wrote:
 
 Why do you need a camera in the scene graph for this? Why not use the 
 top-level 
 viewer camera?
 -Paul
 


Hello Paul!
Because I need multiple cameras. Each camera has a different culling mask for 
drawing different parts of the same graph. My diagram here has one osg::Camera 
for simplicity. But the actual graph has three cameras instead of one. Imagine 
that you replace the osg::Group group02 of this diagram with the graph of my 
older post. This is closer to what my full scene graph looks like.

Thank you!

Cheers,
George

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Re: [osg-users] Problem with Transparency when using osg::Cameras

2010-12-22 Thread George Bekos
Hello!

Yeah I know it is a little strange how I use the camera's but it would be great 
to make this work. I still don't understand why is this happening. Other 
options are much more complicated. I will have a look at osg source, and if I 
can't find a way around I will change my main graph design I guess. Thank you 
very much!

Cheers,
George

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Re: [osg-users] Problem with Transparency when using osg::Cameras

2010-12-22 Thread Robert Osfield
Hi George,

On Wed, Dec 22, 2010 at 10:02 AM, George Bekos bekos...@live.com wrote:
 Yeah I know it is a little strange how I use the camera's but it would be 
 great to make this work. I still don't understand why is this happening. 
 Other options are much more complicated. I will have a look at osg source, 
 and if I can't find a way around I will change my main graph design I guess. 
 Thank you very much!

When you are trying to do something in a cack-handed way it tends to
suggest that you should take a step back think about what you are
trying achieve.  You explanation and use of osg::Cmaera just doesn't
make any sense to me.

Could you please take the step back, explain what you effect you are
trying to achieve with your application, please don't trying to
explain the techniques you've tried to achieve this as it'll just
confuse yourself and everybody - the focus should just be on what you
are tying to achieve and why.  Others in the community will then be
able to suggest a better way of doing it.

Robert.
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[osg-users] Problem with Transparency when using osg::Cameras

2010-12-20 Thread George Bekos
Hello all,

I have a problem regarding transparency and osg::Cameras. Because my main graph 
is very complex I will describe here a simplified version of the graph that 
produces the problem.

What I want as a result is three colored spheres. The middle should be opaque 
and the left and right should be transparent. And I do it like this: I have a 
main root osg::Group node with two child osg::Group nodes.  At the first one's 
StateSet I set the rendering hint to StateSet::TRANSPARENT_BIN. Then I just 
attach to it two osg::Geodes. At the second one I add as a child an osg::Camera 
and then I attach a osg::Geode on the camera. Take a look at the diagram 
picture to understand my graph.

The result I get is really strange and not the expected of course. I can not 
see the middle sphere through the transparent ones but I can see a transparent 
sphere through the other transparent one. Even if the middle opaque sphere is 
between them. (I can't see the opaque one at all through the transparent 
spheres) Take a look at the picture to understand the exact problem. Looks like 
the osg::Camera somehow breaks the rendering order. 

Now, the strange thing is that IF I use a osg::Group instead of the 
osg::Camera, then everything works! Any idea why is this happening? I have also 
attached my source code which is also available at this site:  
http://pastesite.com/20775

Thanks for your time guys!

Cheers,
George

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Attachments: 
http://forum.openscenegraph.org//files/main_184.cpp
http://forum.openscenegraph.org//files/transparencyprobem_100.png
http://forum.openscenegraph.org//files/osggraphsm_134.png


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Re: [osg-users] Problem with Transparency when using osg::Cameras

2010-12-20 Thread Paul Martz
I'm not sure why you think you should use a Camera as you describe, it seems 
like a misuse of the Camera class, which is intended for a complete frame 
rendering, and not for combining with data from other Cameras, which is what you 
have here (osgViewer / SceneView uses a Camera implicitly, above your root node).


That's not to say that you can't combine the renderings of two Cameras into a 
single frame; you can. But you need to be very aware of what OSG is doing for 
each Camera, and configure them to work together with respect to rendering 
order, clearing, etc.


You've already discovered that eliminating the Camera resolves the issue. This 
seems to be a clear case of, if it hurts, don't do it.

   -Paul


On 12/20/2010 8:48 AM, George Bekos wrote:

Hello all,

I have a problem regarding transparency and osg::Cameras. Because my main graph 
is very complex I will describe here a simplified version of the graph that 
produces the problem.

What I want as a result is three colored spheres. The middle should be opaque 
and the left and right should be transparent. And I do it like this: I have a 
main root osg::Group node with two child osg::Group nodes.  At the first one's 
StateSet I set the rendering hint to StateSet::TRANSPARENT_BIN. Then I just 
attach to it two osg::Geodes. At the second one I add as a child an osg::Camera 
and then I attach a osg::Geode on the camera. Take a look at the diagram 
picture to understand my graph.

The result I get is really strange and not the expected of course. I can not 
see the middle sphere through the transparent ones but I can see a transparent 
sphere through the other transparent one. Even if the middle opaque sphere is 
between them. (I can't see the opaque one at all through the transparent 
spheres) Take a look at the picture to understand the exact problem. Looks like 
the osg::Camera somehow breaks the rendering order.

Now, the strange thing is that IF I use a osg::Group instead of the 
osg::Camera, then everything works! Any idea why is this happening? I have also 
attached my source code which is also available at this site:  
http://pastesite.com/20775

Thanks for your time guys!

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