Re: [osg-users] RTT Magnifying Glass with multiple zooms

2014-05-07 Thread Nick Modly
I ended up solving 1 and 2 by using a single texture for the RTT to render the whole window, then setting the drawable's tex coords such that each quad zoomed in on the appropriate area. I haven't decided what to do about the resizing, but it doesn't seem to be stretching the texture (which I

[osg-users] RTT Magnifying Glass with multiple zooms

2014-04-30 Thread Nick Modly
Hi, I'm working on a zoom/magnifying lens feature, that I am implementing using RTT. I'm setting up a slave camera to the main view and rendering to a texture, which I place on a quad on the HUD. I've got a few questions: 1. Whats the best way to move the slave camera to magnify different