Hi Gianni,
On Tue, May 10, 2011 at 4:02 PM, Gianni Ambrosio ga...@vi-grade.com wrote:
robertosfield wrote:
I do plan to add support for this in the 2.9.x dev
series using the ffmpeg plugin to do the video encoding, but I don't
have any dates for the work.
Is there anything new about this
Hi Robert,
robertosfield wrote:
I do plan to add support for this in the 2.9.x dev
series using the ffmpeg plugin to do the video encoding, but I don't
have any dates for the work.
Is there anything new about this topic?
Regards
Gianni
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HI Rodrigo,
On Wed, Apr 22, 2009 at 8:39 PM, Rodrigo Salvador osgfo...@tevs.eu wrote:
Felix, did you achieve to replay the animation?
I recorded a animation in a saved_animation.path file, but what I want is
to play it in a external player. Does OSG save the animation with another
kind of
Felix, did you achieve to replay the animation?
I recorded a animation in a saved_animation.path file, but what I want is to
play it in a external player. Does OSG save the animation with another kind of
file, like .wmv?
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It works!
I am deeply greatful for your support.
The Process Monitor worked out for me. There i found out that the .path file
was stored in my SVN temp directory (.svn\tmp\text-base). I do not know why the
windows search did not find it nore do i know why it is hidden in there, but
all
Hi Guys,
I have just added a RecordCameraPathHandler to my viewer and it works fine,
which means the animation is recorded by pressing z and replayed by pressing Z.
But the problem is the saved_animation.path file is never written, although it
says so. I search the complete disk for *.path
Hi Felix,
Have you looked at the class definition for RecordCameraPathHandler? If not
go have a look at it. The constructor takes an optional filename that
defaults to saved_animation.path, you can set this to what ever you want,
including full path if you wish. Normally in default settings
Hi Robert
I have done it. I put it to
new osgViewer::RecordCameraPathHandler(C:\\ETC.path);
but it was never there.
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On Mon, Mar 16, 2009 at 3:28 PM, Felix Ilbring osgfo...@tevs.eu wrote:
Hi Robert
I have done it. I put it to
new osgViewer::RecordCameraPathHandler(C:\\ETC.path);
but it was never there.
The class has always worked for me, so can't suggest any gotcha's, you'll
have to open up a debug and
Felix Ilbring wrote:
Hi Robert
I have done it. I put it to
new osgViewer::RecordCameraPathHandler(C:\\ETC.path);
but it was never there.
Note that you need to add the handler to the correct osgViewer::View and
also have to use the 'z' key to start recording...
Paul
thanks Paul
the thing ist, that the recording works. it starts with 'z' and stops with 'Z'
afterwards it plays the scene again and again.
console promts:
Recording camera Path.
Writing camera file: ETC.path
AnimationPath Completet in XXX
so i guess it is the right viewer, but the file is
Hi Felix,
Could you try osgviewer to see if it can record files OK.
Robert.
On Mon, Mar 16, 2009 at 4:45 PM, Felix Ilbring osgfo...@tevs.eu wrote:
thanks Paul
the thing ist, that the recording works. it starts with 'z' and stops with
'Z' afterwards it plays the scene again and again.
Felix Ilbring wrote:
thanks Paul
the thing ist, that the recording works. it starts with 'z' and stops with
'Z' afterwards it plays the scene again and again.
console promts:
Recording camera Path.
Writing camera file: ETC.path
AnimationPath Completet in XXX
so i guess it is the right
no I did not create the file manualy, but I will test the tool from the link
tomorrow.
Thanks a lot for your support.
Felix
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