Hi Chris & Gordon,i did not know visual studio has an ability like that.
i believe i don't know how to use visual studio.. i realized that there are
many features that i did not know especially about these breakpoints.
Hi Jean-Sebastian,
thank you for your answer.. i will search the previous posts
Hi Ufuk,
thank you for your attention.. :)
actually i didn't know that it is deleted on "suitable time". i always
expected it to be deleted when i set to NULL.
Perhaps it's as simple as: the render back-end had a ref_ptr to your
geometry because it was busy rendering it. So when you set your
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
Denham
Sent: Wednesday, August 19, 2009 12:13 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Reference count catcher?
Of course you spotted
Of course you spotted the deliberate mistake... should be "this==0xblahblah"
C.
- Original Message -
From: "Chris Denham"
To:
Cc:
Sent: Wednesday, August 19, 2009 5:10 PM
Subject: Re: [osg-users] Reference count catcher?
Hi Ufuk,
You don't need to
pushing to arrays of ref counted objects may create temporary ref ptr
objects as the array is reallocated.
It does work.. just tried it in VS2005.
Cheers.
Chris.
Date: Wed, 19 Aug 2009 16:36:58 +0300
From: Ufuk
Subject: Re: [osg-users] Reference count catcher?
To: OpenSceneGraph Users
Message-ID:
Hi Ümit,thank you for your attention.. :)
actually i didn't know that it is deleted on "suitable time". i always
expected it to be deleted when i set to NULL.
it is good to learn something today :)
thanks again...
On Wed, Aug 19, 2009 at 5:01 PM, Ümit Uzun wrote:
> Hi Ufuk;
>
> I am sure this
Hi Ufuk;
I am sure this working way is true, because Paul Martz had written a mail
about rep_ptr's working mechanism and in this mail, he had talked about
ref_ptr's automatic destruction in suitable time when realize related
object's unnecessity for working program but I can't find this mail archi
Hi Daniel,
thanks for link. i searched but all i found was normal debugging and
breakpoints... it really useful for me. i did not know such an ability of
visual studio. i will try to use this way...
---
Hi Ümit,
maybe you are right about being cool...
i realized that the destructor of my geometry
> if you know could you tell me because i could not find.
google's your friend:
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/0ce702d6-5428-4b9b-8113-7fa3afe5b66f
--
> **Email * : gtomlinson @ overwatch.textron.com
> __
>
>
> --
> *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Ufuk
> *Sent:* Wednesday, August 19, 2009 7:50 AM
>
Sent: Wednesday, August 19, 2009 7:50 AM
To: OpenSceneGraph Users
Subject: [osg-users] Reference count catcher?
i have an osg::Geometry. i store it in a class with ref_ptr
when i delete it, i expect it to be deleted.
in debug, i saw that the reference count is 2 before this destructor.
even if i
Hi Daniel,
>> Set a watchpoint on the memory address of the _refCount member of this
particular geometry object.
your idea seems very good but i don't know how to watch a specific memory
address in visual studio. if you know could you tell me because i could not
find.
Hi Ümit,
actually i h
Hi Ufuk;
As I know, If you create a new object with using ref_ptr, object's default
ref_ptr should be initialized to 1. And after you have attached it to your
scene, ref_ptr count gets 2. And after you delete your geometry from your
scene graph ref count gets 1 again. And then this ref_ptr object
Hi Ufuk,
> anyway there should be an easier way? if i cant find an easier way,
> i definitely try what you have said..
Set a watchpoint on the memory address of the _refCount member of
this particular geometry object.
Greetings,
Daniel
--
Hi Ismail,thanks for the advice..
i think what you tell probably works but it is very long process... i
already thought this but i wanted to try my chance here for an easier way..
these recompiling stuff is not easy for me now...
anyway there should be an easier way? if i cant find an easier way,
2009/8/19 Ufuk :
> i have an osg::Geometry. i store it in a class with ref_ptr
> when i delete it, i expect it to be deleted.
> in debug, i saw that the reference count is 2 before this destructor.
> even if i set this value to null, there reference count remains 1.
> so it is not deleting...
>
> w
i have an osg::Geometry. i store it in a class with ref_ptrwhen i delete it,
i expect it to be deleted.
in debug, i saw that the reference count is 2 before this destructor.
even if i set this value to null, there reference count remains 1.
so it is not deleting...
what i want to ask is, how can
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