Hi,
do both graphics cards support Frame_Buffer_object ? The problem could be
in the renderfallback (i.e. PIXEL_BUFFER_RTT) if they do not support it? Try
the different RTT methods if these seems to be the problem. Also , i think
you maust set the viewport for FBO to work (i suppose it is set i
Hi,
In an algorithm of reflection I used Render To Texture, part of the code is:
Texture2D* reflectionTex=new Texture2D;//rtt texture
reflectionTex->setTextureSize(512, 512);
reflectionTex->setInternalFormat(GL_RGBA);
reflectionTex->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINE
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