Hi,
do both graphics cards support Frame_Buffer_object ? The problem could be
in the renderfallback (i.e. PIXEL_BUFFER_RTT) if they do not support it? Try
the different RTT methods if these seems to be the problem. Also , i think
you maust set the viewport for FBO to work (i suppose it is set in another
place also)...Also, you can set the notifylevel of OSG to WARN or DEBUG and
see what is really happens.
Good luck.
Himar.
2007/12/3, zhangguilian [EMAIL PROTECTED]:
Hi,
In an algorithm of reflection I used Render To Texture, part of the code
is:
Texture2D* reflectionTex=new Texture2D;//rtt texture
reflectionTex-setTextureSize(512, 512);
reflectionTex-setInternalFormat(GL_RGBA);
reflectionTex-setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
reflectionTex-setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
reflectionTex-setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::CLAMP_TO_EDGE);
reflectionTex-setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::CLAMP_TO_EDGE);
CameraNode * rttcamera=new CameraNode;//rttcam
rttcamera-setCullingMode(CullSettings::NO_CULLING);
rttcamera-setCullingActive(false);
rttcamera-setClearMask(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
// rttcamera-setViewport(0,0,512,512);
rttcamera-setRenderOrder(CameraNode::PRE_RENDER);
rttcamera-setRenderTargetImplementation(CameraNode::FRAME_BUFFER_OBJECT,CameraNode::PIXEL_BUFFER_RTT);
rttcamera-attach(osg::CameraNode::COLOR_BUFFER,reflectionTex);
osg::ClipNode* clipNode = new osg::ClipNode;
osg::ClipPlane* clipplane = new osg::ClipPlane;
Plane pl(normal,point);
clipplane-setClipPlane(pl);
clipplane-setClipPlaneNum(0);
clipNode-addClipPlane(clipplane);
clipNode-addChild(reflectTransform);
rttcamera-addChild(clipNode);
I don't know why it running well on a GeForce 8800 GTS/PCI/SSE2
from NVIDIA Corporation but doesn't have any reflection effect on a GeForce4
MX 440/AGP/SSE2 from NVIDIA Corporation,
and while I add a line:rttcamera-setViewport(0,0,512,512),the later
machine(GeForce4 MX 440/AGP/SSE2 from NVIDIA Corporation) can have reflect
effect,but a strange phenomena appears:
an arbitrary window(relative or irrelative with the program) over it will
destroy the reflction map and the area destroyed will move with the
window over it
(once the window over it moves ,the destroyed area move too) , I don't
know what have happend and I eagerly to know how to solve the problem.
Thanks very much!
zhangguilian
2007.12.3
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