Sat 2/23/2008 4:41 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Render to large float textures
Hi Bill,
I have never tried to allocate such a large FBO or associate
osg::Image so can't really say too much. osg::Image itself doesn't
really care how big dimensions you choose, it s
Hi Bill,
I have never tried to allocate such a large FBO or associate
osg::Image so can't really say too much. osg::Image itself doesn't
really care how big dimensions you choose, it should in theory be able
to allocate as big as you need. The OpenGL side is governed by how
much the OpenGL drive
Hello OSGers !
I am trying to render to a large float image of dimension 4368 X 2912.
I allocate an osg::Image of that size, GL_RGB, GL_FLOAT, and GL_RGB32F_ARB.
I attach that image to my camera COLOR_BUFFER.
Interestingly when I read back the image pixels > 4096 in x wrap around.
Everything <
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