Maybe somebody on this list can save me from reinventing the wheel...
I'm looking to get a better understanding of performance issues related to
uniforms.
How much overhead is there in having a uniform? If there only a performance
hit if the uniform changes values or every frame. What if I
Hi Paul,
2008/11/19 [EMAIL PROTECTED]
Maybe somebody on this list can save me from reinventing the wheel...
I'm looking to get a better understanding of performance issues related to
uniforms.
How much overhead is there in having a uniform? If there only a
performance hit if the uniform
Paul,
From my perspective :
How much overhead is there in having a uniform?
GLSL? Not much.
If there only a performance hit if the uniform changes values or every
frame. What if I change the Uniform in OSG to exactly the same value it
already has, would there be a performance hit?
I
Hi David,
You are right there is much uniform variables can be changed in every frame
but these all Built-in variables. I think this difference can change the
state of your tenet.
I have read OrangeBook and Randi Rost ( GLSL GURU :) ) advices using uniform
variables if you rarely update and in
Umit,
Sorry to be picky, but:
Firstly, uniform variables are intented to using in rarely changing values,
and attributes is used while needing frequently changing values.
Not quite. Lots of the fixed-function uniforms - which are deprecated
under GL3 - potentially change every frame (
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