- Mensaje original
De: Jean-Sébastien Guay <[EMAIL PROTECTED]>
Para: OpenSceneGraph Users <[EMAIL PROTECTED]>
Enviado: jueves, 16 de octubre, 2008 18:31:30
Asunto: Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes
Hi Aitor,
> I'm also having some strange proble
Hi Robert,
Can't you use the a modelling tool yourself and fix the model?
We've been over this with him (Paul and I mostly). We've explained why
fixing the model directly in a modeling tool would be preferable, what
the tradeoffs are, etc.
If at this point he's decided to proceed this way,
Hi Aitor,
I'm also having some strange problems with the light or something like
that because I only see the textures from the back of the human figure.
If I see the figure from the front everything is black... It's strange
because when I had only a single geometry everything was ok and I have
De: Jean-Sébastien Guay <[EMAIL PROTECTED]>
> Para: OpenSceneGraph Users
> Enviado: miércoles, 15 de octubre, 2008 16:29:59
> Asunto: Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes
>
> Hi Aitor,
>
>> I can't use your code because I don't create
e: Jean-Sébastien Guay <[EMAIL PROTECTED]>
Para: OpenSceneGraph Users
Enviado: miércoles, 15 de octubre, 2008 16:29:59
Asunto: Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes
Hi Aitor,
> I can't use your code because I don't create new geometries. Instead of
>
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aitor
Arrieta
Sent: Wednesday, October 15, 2008 8:33 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes
Hi Paul
I don't know but maybe... Would it be easier to combin
ds,
Aitor
- Mensaje original
De: Paul Martz <[EMAIL PROTECTED]>
Para: OpenSceneGraph Users
Enviado: martes, 14 de octubre, 2008 17:38:17
Asunto: Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes
The code I posted will work for the use case you describe. Indices are
part of the Prim
Hi Aitor,
I can't use your code because I don't create new geometries. Instead of
this, I get an osg::geode from an obj file. At this moment, I can only
get a single geometry from the geode and apply a single texture to it.
But this is not what I want.
The obj file represents a human figure,
eniences
Regards,
Aitor
- Mensaje original
De: Paul Martz <[EMAIL PROTECTED]>
Para: OpenSceneGraph Users
Enviado: martes, 14 de octubre, 2008 17:38:17
Asunto: Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes
The code I posted will work for the use case you des
;
Para: OpenSceneGraph Users
Enviado: martes, 14 de octubre, 2008 17:38:17
Asunto: Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes
The code I posted will work for the use case you describe. Indices are
part of the PrimitiveSet; assign a different PrimitiveSet (with different
indices) t
Behalf Of Aitor
Arrieta
Sent: Tuesday, October 14, 2008 9:05 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes
Hi Paul
Thanks a lot for your reply, but unfortunately I think that my question is
not as simple as you think. Sorry because it was my fault
explanation and thanks again for your reply.
Best regards,
Aitor
- Mensaje original
De: Paul Martz <[EMAIL PROTECTED]>
Para: OpenSceneGraph Users
Enviado: martes, 14 de octubre, 2008 16:54:00
Asunto: Re: [osg-users] Sharing Vertex Arrays between Geometry Nodes
osg::Geometry*
Aitor
Arrieta
Sent: Tuesday, October 14, 2008 8:39 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Sharing Vertex Arrays between Geometry Nodes
Hi all,
I am developing an application in which I have to share the same vertex
array between different nodes in order to apply a dif
Hi all,
I am developing an application in which I have to share the same vertex array
between different nodes in order to apply a different texture to each of
them. I know that this is possible to do because I have read it. However, I am
a beginner in the osg world and I am not able to find the
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