Hi
fbx plugin support skinning animation.
Cheers.
12.12.2012, 21:05, Janna Terde brja...@gmail.com:
Hi,
I am looking into doing hardware skinning (such as animating some cables for
a example). I will provide transformation matrices for bones.
So far I've found that osgAnimation provides support for hardware skinning.
However I am not sure what file formats are supported for gathering influence
data? So far only saw support for collada. However I have not tested if it is
working and how easy to set it up yet.
Does any other plugin supports importing of influence data into osg
animation? And what is typically used to create skinning mesh/bones to work
with osgAnimation?
Thank you!
Janna
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51545#51545
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