Hi Werner,
Using a ABSOLUTE_RF for a backgrouind image is a simply way of
implementing this type of feature but has it's limitations - it means
it won't work with anything other than a single window.
If you plan to have a view that can be composed of multiple
viewport/windows then the
Hi Robert,
from your question I guess, I have a fundamental misunderstanding.
But from all the examples and from the OGS book I learned as follows:
If I want to show a hud I have to do it with a hud camera which has
reference frame ABSOLUTE_RF.
The same if I want to have a wallpaper in the
Hi Werner,
What are you using the ABSOLUTE_RF Camera's for? My guess this is the
source of the problems, perhaps the approach you've take with this
works fine for a single viewport but breaks any form of
multi-viewport/window composition of the view.
Could you explain what the ABSOLUTE_RF
Hi Robert,
thanks for the quick reply.
What I actually need is a very high resolution screenshot from a
standard scene with
some objects displayed like bacxkground, HUD etc.
You are right in viewing at it like a powerwall with those objects being
spread over all screens.
I can easily get the
HI Werner,
It sounds like you are trying to resolve a problem at the low level
which you have created by setting things up incorrectly and the top
level.
So.. what you need to do is change how you are configuring things at
the top level. You don't clearly explain what task you are trying to
Hi all,
I'm experimenting with slave cameras for a while now and now I'm totally
stuck.
I'm doing a tiled display of a scene and for the main scene graph it
works fine with projection offset matrix on the slave cameras
and all cameras having a RELATIVE reference frame.
But my scene also has
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