Hi Sajjad,
Checkout Viewer::run(). When run() is called, if a camera manipulator
hasn't been set, a trackball manipulator instance is created and used.
Cory
ami guru wrote:
Hello Forum,
Could some one provide more reference to the trackball functionality
Is there any connection to th
Hello Forum,
Could some one provide more reference to the trackball functionality
Is there any connection to the
osgGA::TrackballManipulator* tbm = new osgGA::TrackballManipulator();
I did not find enough information on that and its usage. in the
osganimationmakepath i have commented that
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