[osg-users] Trackball manipulator and screen distance with stereo

2010-04-15 Thread Jon Goenetxea
Hi, I am trying to do a stereo application to show a terrain and anything it contains. I have used a modified trackball manipulator to capture mouse events, and move the camera. Also, I have configured the stereo inside this modified manipulator (as I have readen in other post). The problem is

Re: [osg-users] Trackball manipulator and screen distance with stereo

2010-04-15 Thread Christian Buchner
In my custom camera Manipulator I had to override the getFusionDistanceValue() function to get the desired effect. You can do the same by creating a child class of TrackballManipulator and use this instead. By default it returns _distance, which is the distance from the camera to the trackball

Re: [osg-users] Trackball manipulator and screen distance with stereo

2010-04-15 Thread Jon Goenetxea
Hi Christian, Thank you very much for your answer! :D I can't override the virtual function (I don't know why, but it dont works) :O. However, I can change the value of _distance, and it doesn't change the other features. Thank you again! Cheers, Jon -- Read this topic

Re: [osg-users] Trackball manipulator and screen distance with stereo

2010-04-15 Thread Michael Platings
I can't override the virtual function (I don't know why, but it doesn't work) :O. If you're using Visual C++ try using the override keywordhttp://msdn.microsoft.com/en-us/library/41w3sh1c.aspxto ensure you've got the correct function signature. ___

Re: [osg-users] Trackball manipulator and screen distance with stereo

2010-04-15 Thread Jon Goenetxea
Hi Michael, I didn't know that signature. Thank you for your answer! Cheers, Jon -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26856#26856 ___ osg-users mailing list