Re: [osg-users] Transparency and hdr texture

2009-06-02 Thread josselin . petit
Hi Jason and Ragnar, Thanks for answering. I did'nt know that the OpenEXR format supports 16 bits per pixels and an alpha channel. Thanks for the link. Josselin. This message was sent using IMP, the Internet Messaging Program.

Re: [osg-users] Transparency and hdr texture

2009-06-01 Thread Ragnar Hammarqvist
Skickat: den 29 maj 2009 17:04 Till: OpenSceneGraph Users Ämne: Re: [osg-users] Transparency and hdr texture josselin.pe...@lcpc.fr wrote: Hi, Does anyone know an image format storing high dynamic range values (32 bits per pixel) and transparency ? I believe OSG supports OpenEXR, which

[osg-users] Transparency and hdr texture

2009-05-29 Thread josselin . petit
Hi, Does anyone know an image format storing high dynamic range values (32 bits per pixel) and transparency ? Thanks, Josselin This message was sent using IMP, the Internet Messaging Program.

Re: [osg-users] Transparency and hdr texture

2009-05-29 Thread Jason Daly
josselin.pe...@lcpc.fr wrote: Hi, Does anyone know an image format storing high dynamic range values (32 bits per pixel) and transparency ? I believe OSG supports OpenEXR, which was designed by Industrial Light and Magic for this purpose. I think it supports both half-float and float