In the beginning our application, Performer was used. During that time, someone
customized the obj loader to handle some specific stuff. When we went to OSG,
we simply then converted our pfb files in to ive files so as not to lose this
customization. I am attempting to get rid of the middle
In the beginning our application, Performer was used. During that time, someone
customized the obj loader to handle some specific stuff. When we went to OSG,
we simply then converted our pfb files in to ive files so as not to lose this
customization. I am attempting to get rid of the middle
Hi,
Yeah you can merge all tri strip into one. on wikipedia there is an article
about it http://en.wikipedia.org/wiki/Triangle_strip
Cedric Pinson
osgjs.org - cedricpinson.com - sketchfab.com
On Thursday 6 February 2014 at 19:00, Cary, Karl A. wrote:
In the beginning our application,
Karl,
Unless you are married to tristrips for some reason, you can run OSG's
INDEX_MESH optimizer and convert all your polys to indexed triangles, which
are generally faster than tristrips on today's hardware.
Glenn Waldron / @glennwaldron
On Thu, Feb 6, 2014 at 12:59 PM, Cary, Karl A.
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