Re: [osg-users] Vertices Selection

2011-07-25 Thread Miguel Lokida
Hello,


Thank you for this infomation. I'll watch this.

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[osg-users] Vertices Selection

2011-07-22 Thread Miguel Lokida
Hi,

I would like to know if it is possible to selects vertices of an osg::Geometry 
and to transform them (translation and rotation).

I know that it is possible to select objects (osgpick example) but don-t know 
about vertices.

Is there an example or documentation dealing with vertices selection .

Thank you!

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Re: [osg-users] Vertices Selection

2011-07-22 Thread santosh Gaikwad
Hi,

In osgpick example for selection
LineSegmentIntersectorhttp://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00388.htmlis
used. To pick a point you need to use
PolytopeIntersectorhttp://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00526.htmlso
that you can pick point also.

Regards
Santosh G.

On Fri, Jul 22, 2011 at 1:28 PM, Miguel Lokida mlok...@yahoo.fr wrote:

 Hi,

 I would like to know if it is possible to selects vertices of an
 osg::Geometry and to transform them (translation and rotation).

 I know that it is possible to select objects (osgpick example) but don-t
 know about vertices.

 Is there an example or documentation dealing with vertices selection .

 Thank you!

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=41558#41558





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 osg-users@lists.openscenegraph.org
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Re: [osg-users] Vertices Selection

2011-07-22 Thread J.P. Delport

Hi,

check in MovieEventHandler::handle in osgmovie example. There is an 
example of how you can get vertex indices for the part of the geometry 
that was picked.


jp

On 22/07/2011 09:58, Miguel Lokida wrote:

Hi,

I would like to know if it is possible to selects vertices of an osg::Geometry 
and to transform them (translation and rotation).

I know that it is possible to select objects (osgpick example) but don-t know 
about vertices.

Is there an example or documentation dealing with vertices selection .

Thank you!

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=41558#41558





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