Re: [osg-users] Video textures on iOS (and audio)

2013-01-10 Thread Alessandro Terenzi
Hi Stefan, thanks for the explanation, I will try to follow your suggestion. Alessandro -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51871#51871 ___ osg-users mailing list osg-users@lists.openscene

Re: [osg-users] Video textures on iOS (and audio)

2013-01-09 Thread Stephan Huber
Hi, I think this is not possible with the current avfoundation-plugin. If you reord a video in portrait mode, then the video-size is still 960 x 460. The ios stores the transformation of the video into as a video-property (called prefferedTransform). This transform is used when playing back the v

Re: [osg-users] Video textures on iOS (and audio)

2013-01-09 Thread Alessandro Terenzi
Hi again, I managed to use the avfoundation plugin, everything seems to work fine but I have an issue with a video that was recorded using an iPhone (portrait mode): when it is played on a texture, it is rotated by 90 degrees. That same video is not rotated if I play it for example on a PC or Ma

Re: [osg-users] Video textures on iOS (and audio)

2013-01-05 Thread Alessandro Terenzi
Thanks Stefan, just trying it now. Cheers, Alessandro -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51787#51787 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegr

Re: [osg-users] Video textures on iOS (and audio)

2013-01-04 Thread Stephan Huber
Hi Alessandro, You'll need IOS 6.0 for the avfoundation-plugin. Check the IPHONE_SDKVER-var in cmake, it should be 6.0 cheers, Stephan Am 04.01.13 19:16, schrieb Alessandro Terenzi: > Hi Stefan, > thank you for the update, I look forward to trying the avfoundation plugin... > but can you provi

Re: [osg-users] Video textures on iOS (and audio)

2013-01-04 Thread Alessandro Terenzi
Hi Stefan, thank you for the update, I look forward to trying the avfoundation plugin... but can you provide some help to let me configure CMake in order to generate a target for that plugin? So far it is missing in the project I get from CMake. Thank you. Alessandro -- Read thi

Re: [osg-users] Video textures on iOS (and audio)

2012-12-19 Thread Stephan Maximilian Huber
Hi all, just a short heads-up: the recent introduced avfoundation-plugin works now an IOS 6, so you can playback videos on your ios-device. There may be some bugs lurking around, and fast texture-upload via CoreVideo is not implemented yet, will come in a future version, cheers, Stephan Am 01.

Re: [osg-users] Video textures on iOS (and audio)

2012-10-01 Thread Bruno Ronzani
Steph, Thank you ! Can't wait to see that :) Please keep us informed ! Cheers, Bruno -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50364#50364 ___ osg-users mailing list osg-users@lists.openscene

Re: [osg-users] Video textures on iOS (and audio)

2012-10-01 Thread Stephan Maximilian Huber
Hi I have some working code playing a video inside OSG, it's IOS 6 only and needs some porting to the osg-plugin-mechanism and some other enhancements. I am currently busy with other work, so this has to wait for some more time. cheers, Stephan Am 01.10.12 15:58, schrieb Bruno Ronzani: > hi ! >

Re: [osg-users] Video textures on iOS (and audio)

2012-10-01 Thread Bruno Ronzani
hi ! any results in using OSG to play videos on IOS ? using ffmpeg is not an option ? cheers, bruno -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50361#50361 ___ osg-users mailing list osg-users@

Re: [osg-users] Video textures on iOS (and audio)

2011-07-19 Thread Alessandro Terenzi
Hi Tom, I've seen some examples related to video textures coming from the camera but it looks like that the approach for video coming from files is quite different: basically you have to create asset readers, get the tracks (video or audio or both) and start reading frames (or audio samples)...u

Re: [osg-users] Video textures on iOS (and audio)

2011-07-19 Thread Thomas Hogarth
Hi I have code for a video camera feed and from what I can remember the docs said the same sort of technique could be used to create a callback for video file frames also. Might be worth checking out the latest osgArt, they have added support for IOS and all other platforms have video file sup

Re: [osg-users] Video textures on iOS (and audio)

2011-07-16 Thread Alessandro Terenzi
Yes I have, and actually I found something (both in WWDC2010 and WWDC2011) but everything I found was mostly related to getting the video camera frames to OpenGL not video/movie files and it looks like that the approach for video files is quite different if compared to the camera approach. So f

Re: [osg-users] Video textures on iOS (and audio)

2011-07-15 Thread Eric Wing
On 7/14/11, Alessandro Terenzi wrote: > Thanks Stephan, > I'll study the possibilities more in depth. If you have access to the WWDC 2011 videos, there were some sessions related to this topic. -Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ __

Re: [osg-users] Video textures on iOS (and audio)

2011-07-14 Thread Alessandro Terenzi
Thanks Stephan, I'll study the possibilities more in depth. Cheers. Alessandro On Thu, Jul 14, 2011 at 10:07 AM, Stephan Huber wrote: > Hi, > > Am 14.07.11 09:14, schrieb Alessandro Terenzi: >> I wonder if playing a video texture (from a .MOV file) with OSG for iOS >> works the same way as OSG

Re: [osg-users] Video textures on iOS (and audio)

2011-07-14 Thread Stephan Huber
Hi, Am 14.07.11 09:14, schrieb Alessandro Terenzi: > I wonder if playing a video texture (from a .MOV file) with OSG for iOS works > the same way as OSG for Mac OS X...I mean, is it enough to build the osgdb_qt > library and statically link to it? Would this work for iOS too? Unfortunatley you

[osg-users] Video textures on iOS (and audio)

2011-07-14 Thread Alessandro Terenzi
Hi, I wonder if playing a video texture (from a .MOV file) with OSG for iOS works the same way as OSG for Mac OS X...I mean, is it enough to build the osgdb_qt library and statically link to it? Would this work for iOS too? What about any audio eventually embedded in the .MOV? Thanks. Alessand