Hi Jan,
On Sat, Oct 23, 2010 at 4:58 AM, Jan Ciger wrote:
> Now on a tangent a bit, but as we are discussing code design here: is
> there a particular reason why the osg::PositionAttitudeTransform is not
> a subclass of osg::MatrixTransform? It seems rather illogical and makes
> for messy problem
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Hello Robert,
On 10/22/2010 10:03 PM, Robert Osfield wrote:
> Hi Brad,
>
> On Fri, Oct 22, 2010 at 8:13 PM, Brad Colbert wrote:
>> One thing I would like to see is, where possible, taking advantage of
>> SSE(2/3) instructions on CPU's that have the
Hi Brad,
On Fri, Oct 22, 2010 at 8:13 PM, Brad Colbert wrote:
> One thing I would like to see is, where possible, taking advantage of
> SSE(2/3) instructions on CPU's that have them. I imagine that there could be
> some speed up, especially if operations could be batched (I'm sure a whole
> o
22, 2010 11:36 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Why is Vec not a template?
Hi Brad,
On Fri, Oct 22, 2010 at 6:17 PM, Brad Colbert wrote:
> A templated Vec class isn't all that hard to implement and maintain, it's
> pretty straight forward.
There are awkward
Hi Brad,
On Fri, Oct 22, 2010 at 6:17 PM, Brad Colbert wrote:
> A templated Vec class isn't all that hard to implement and maintain, it's
> pretty straight forward.
There are awkward, and making it templated is totally pointless. What
is there to gain?
> What's a pain is a templated Matrix cl
ing on the task.
-B
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mathias Goldau
Sent: Friday, October 22, 2010 6:46 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Why is Vec
Hi Mathias,
On Fri, Oct 22, 2010 at 2:45 PM, Mathias Goldau
wrote:
> I really could imagine that a template< size_t, typename value_type > is
> indeed really awkward and hard to maintain. But so you will have much more
> code duplication.
There is practically no maintenance work required on the
Am 22.10.2010 14:37, Robert Osfield wrote:
> Hi Mathias,
>
> On Fri, Oct 22, 2010 at 1:01 PM, Mathias Goldau
> wrote:
>> I just wondered why Vec3 and related Vec classes are all different classes
>> and
>> why they aren't realized as templates?
>
> Because templates aren't always the perfect to
Hi Mathias,
On Fri, Oct 22, 2010 at 1:01 PM, Mathias Goldau
wrote:
> I just wondered why Vec3 and related Vec classes are all different classes and
> why they aren't realized as templates?
Because templates aren't always the perfect tool for the job.
Three main reasons : specialization of types
Hi,
I just wondered why Vec3 and related Vec classes are all different classes and
why they aren't realized as templates?
best regards
Mathias
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