I got the message, Unable to compiler shader default, when I ran the game on
my computer equipped with 8600GT, VISTA 64Bit.
But from the screens it looks quite good.
/Anders
On Thu, Apr 3, 2008 at 10:45 PM, Jason Beverage [EMAIL PROTECTED]
wrote:
Hi guys,
I just downloaded the beta. VERY
Hi,
We have tested this morning at the office and it's really cool !
Keep doing this great job !
On Fri, Apr 4, 2008 at 8:47 AM, Anders Backman [EMAIL PROTECTED] wrote:
I got the message, Unable to compiler shader default, when I ran the game
on my computer equipped with 8600GT, VISTA 64Bit.
Hello OpenSceneGraph community!
Sorry for spamming the list a bit, but it is not without any reason. We
are using OSG in our game and it really helped us a lot in developing
Zero Ballistics, therefore i really want to thank all the people who
helped making OSG such a stable, mature, flexible
Hello Michael,
Please visit our website http://www.zeroballistics.com for
more information and download the client there!
Looks very nice from the screenshots! I was considering starting an
indie game project using OSG, and seeing this makes me want to start
very soon!
Good luck with the
On Thu, 2008-04-03 at 21:14 +0200, Michael Ebner wrote:
Hello OpenSceneGraph community!
Sorry for spamming the list a bit, but it is not without any reason. We
are using OSG in our game and it really helped us a lot in developing
Zero Ballistics, therefore i really want to thank all the
Hi!
Any ETA on the Linux client? :)
Should be up during the next 1-2 days. Don't expect it to work on ATI
cards, though, last time we tried it crashed horribly when compiling the
GLSL shaders...
regards
christian
___
osg-users mailing list
Hi guys,
I just downloaded the beta. VERY impressive! Christian, I assume that was
you that just said Hi to me:) I was just hosting a game so I could run
around and see how you guys were using OSG so I was surprised to see someone
join in:)
Keep up the good work!
Jason
On Thu, Apr 3, 2008
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