Hi,
As I said, I've looked at osgViewer depth partitition and I've some problems.
I'll give you as much information as possible and I hope you can help me.
First of all, I use OSG with Qt :
Code:
int main( int argc, char **argv )
{
QApplication a( argc, argv );
QWidget gloWgt;
Hi,
Thank you for the indication. I had some problem with osg upgrade (2.9.12) but
it's ok (installation in my development environment and MatrixManipulator -
CameraManipulator) !
osgShadows isn't a special depth partition example and I guess I don't
understand everything (about how to use).
Hi,
I want to realize a scene (as solar system, same problem). As you can imagine,
I have a clipping problem. Here's an example :
1.
My first cube (foreground) is clip (the second is far : 10^12).
I have searched why and I have read information about Z-Buffer :
2.
and
3.
After, I have
Hi Clem,
In svn/trunk and 2.9.11 onwards there is now support built into
osgViewer for doing depth partitioning, I haven't had a chance to roll
this into the old osgdepthpartition example yet though. You can see
the osgViewer depth partitition code in the osgshadow example so have
a look there,
4 matches
Mail list logo