Re: [osg-users] depth problem (clip) - Bonus : osgDepthPartition problem (shake)

2011-05-03 Thread Clem Barbier
Hi, As I said, I've looked at osgViewer depth partitition and I've some problems. I'll give you as much information as possible and I hope you can help me. First of all, I use OSG with Qt : Code: int main( int argc, char **argv ) { QApplication a( argc, argv ); QWidget gloWgt;

Re: [osg-users] depth problem (clip) - Bonus : osgDepthPartition problem (shake)

2011-04-27 Thread Clem Barbier
Hi, Thank you for the indication. I had some problem with osg upgrade (2.9.12) but it's ok (installation in my development environment and MatrixManipulator - CameraManipulator) ! osgShadows isn't a special depth partition example and I guess I don't understand everything (about how to use).

[osg-users] depth problem (clip) - Bonus : osgDepthPartition problem (shake)

2011-04-26 Thread Clem Barbier
Hi, I want to realize a scene (as solar system, same problem). As you can imagine, I have a clipping problem. Here's an example : 1. My first cube (foreground) is clip (the second is far : 10^12). I have searched why and I have read information about Z-Buffer : 2. and 3. After, I have

Re: [osg-users] depth problem (clip) - Bonus : osgDepthPartition problem (shake)

2011-04-26 Thread Robert Osfield
Hi Clem, In svn/trunk and 2.9.11 onwards there is now support built into osgViewer for doing depth partitioning, I haven't had a chance to roll this into the old osgdepthpartition example yet though. You can see the osgViewer depth partitition code in the osgshadow example so have a look there,