Hi, I want to realize a scene (as solar system, same problem). As you can imagine, I have a clipping problem. Here's an example :
1. My first cube (foreground) is clip (the second is far : 10^12). I have searched why and I have read information about Z-Buffer : 2. and 3. After, I have read osg forum (and others google results) to find a solution : - Change nearfarRatio. But change nearfarRatio doesn't solve clip problem and z-fighting problem at the same time, my scene is too big. - Use osgDepthPartitionExample : It's very good solution and my cubes are exactly draw. But I want to draw line (as orbit) and it's catastrophic ! Line appear/disappear or shake when I move camera (rotate and zoom). Nevertheless, near and far for each camera seem to be good (next to each other). It's very annoying. I can post screen or video if you want to see. Have you any explanation ? some solution ? (cut scene ? use 2 cameras and not 5 when i have lines ? use "osg normal render" and use one camera for foreground ? cut the scene background and project part cut onto far plan ? something else ? ... ?) Thank you! Cheers, Clem ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38775#38775 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

