Hi, I know this an old post but i took your code Tomhog and turned it into a
small application with TinyXml that makes it a bit easier to setup and bake
multiple animation into an osgb file. Hope it helps someone!
https://github.com/CheezeCoder/OSGStuff[/url]
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Nice one.
My plan at some point is to integrate this into an all singing all dancing
middlware tool to prep files for use in OSG (one day anyway), but nice to have
it somewhere being used and hopefully iron out any bugs in it.
Seem to remember the main problem at the moment is if you don't
tomhog wrote:
Hi
how I can stop an animation?
Cheers
Tom
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Hi, this is the code that i'm using:
#include osg/Node
#include osg/MatrixTransform
#include osg/Group
#include osg/Timer
#include osgGA/TrackBallManipulator
#include osgDB/ReadFile
#include osgDB/WriteFile
#include osgViewer/Viewer
#include iostream
#include osgViewer/ViewerEventHandlers
well, with this file you can see the animation of your .fbx,
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thank you, now i can separate the animations, but when i change the
destinationFile in .fbx file, the animation were not created. why?
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Hi
There is no write functionality for the fbx plugin, this is why you need to
use .osgb. Once converted there is no difference to using fbx other then you
can't re open it in 3ds max etc.
Cheers
Tom
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i understend, but how i can change that?, because i need do this but the file
should remain as .fbx
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ok, now i have osg 2.9.11 and no longer mark error, but where i can specific my
.fbx file?, i try to find it, but I could not
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I've made a model in 3Ds Max 2011 and animated it. After seeking help I was
told to re-export the model, cooking the animations into the .fbx file.
My problem now is that I don't know how to access the animations within Visual
Studio/XNA in order to play them as my character walks/runs..
Hi
I beleive osgDB/XmlPaser is part of osg 2.9.x and higher, the argument passed
to the spliter class is an xml file, but for some reason this forum blocks
them. Here is the content of the splitConfig.xml file I use.
?xml version=1.0 encoding=ISO-8859-15?
OsgAnimationTools
thank you so much for this, but now i have a problem: how I can get the library
osgDB/XmlParser?
another custion: the argument of AnimationSplitter is my .fbx or is something
else?
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good, now i can see my .fbx with animations, but now: how can i separate the
different animations the model?
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Hi Josue
how can i separate the different animations the model?
When you say seperate animations I assume you mean split one long animation
into multiple sub animations. I've written a little tool to help with this.
I've attached the source and an example config.
You can use the config file to
ok, but what means an in the follow line?:
finder._am-playAnimation( animations[an].get() );
and where i can see how can i do this:
Finally, you can do what ever you want: play the animation on the
osgViewer, get the Duration, the StartTime, the Name of the animation...
forget what i say about the an jeje
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Hi Josue Morad,
Here is a newbie explanation :
- First time, you need to know that the *osgDB *library provides access
to a lot of 2D and 3D files ( like .fbx ), by managing several *osg *
plugins.
- You intend to use an fbx file, so you need to check if the plugin FBX
Hi, everybody:
anyone know how to activate an animation. fbx?
...
Thank you!
Cheers,
Josue
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Hi Josue,
take a look at osganimationviewer example.
Mourad
On Wed, Mar 23, 2011 at 5:48 PM, Josue Hernandez osgfo...@tevs.eu wrote:
Hi, everybody:
anyone know how to activate an animation. fbx?
...
Thank you!
Cheers,
Josue
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