Re: [osg-users] fbx animation

2014-11-17 Thread Chris Hidden
Hi, I know this an old post but i took your code Tomhog and turned it into a small application with TinyXml that makes it a bit easier to setup and bake multiple animation into an osgb file. Hope it helps someone! https://github.com/CheezeCoder/OSGStuff[/url] -- Read this

Re: [osg-users] fbx animation

2014-11-17 Thread Thomas Hogarth
Nice one. My plan at some point is to integrate this into an all singing all dancing middlware tool to prep files for use in OSG (one day anyway), but nice to have it somewhere being used and hopefully iron out any bugs in it. Seem to remember the main problem at the moment is if you don't

Re: [osg-users] fbx animation

2011-04-13 Thread Josue Hernandez
tomhog wrote: Hi how I can stop an animation? Cheers Tom -- Post generated by Mail2Forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38444#38444 ___ osg-users

Re: [osg-users] fbx animation

2011-04-11 Thread Josue Hernandez
Hi, this is the code that i'm using: #include osg/Node #include osg/MatrixTransform #include osg/Group #include osg/Timer #include osgGA/TrackBallManipulator #include osgDB/ReadFile #include osgDB/WriteFile #include osgViewer/Viewer #include iostream #include osgViewer/ViewerEventHandlers

Re: [osg-users] fbx animation

2011-04-06 Thread Josue Hernandez
well, with this file you can see the animation of your .fbx, -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38260#38260 Attachments: http://forum.openscenegraph.org//files/animacionfbx_575.cpp ___

Re: [osg-users] fbx animation

2011-04-06 Thread Josue Hernandez
thank you, now i can separate the animations, but when i change the destinationFile in .fbx file, the animation were not created. why? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38264#38264 ___

Re: [osg-users] fbx animation

2011-04-06 Thread Thomas Hogarth
Hi There is no write functionality for the fbx plugin, this is why you need to use .osgb. Once converted there is no difference to using fbx other then you can't re open it in 3ds max etc. Cheers Tom ___ osg-users mailing list

Re: [osg-users] fbx animation

2011-04-06 Thread Josue Hernandez
i understend, but how i can change that?, because i need do this but the file should remain as .fbx -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38272#38272 ___ osg-users mailing list

Re: [osg-users] fbx animation

2011-04-04 Thread Josue Hernandez
ok, now i have osg 2.9.11 and no longer mark error, but where i can specific my .fbx file?, i try to find it, but I could not -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38204#38204 ___ osg-users

Re: [osg-users] fbx animation

2011-04-04 Thread Melanie Presa
I've made a model in 3Ds Max 2011 and animated it. After seeking help I was told to re-export the model, cooking the animations into the .fbx file. My problem now is that I don't know how to access the animations within Visual Studio/XNA in order to play them as my character walks/runs..

Re: [osg-users] fbx animation

2011-04-02 Thread Thomas Hogarth
Hi I beleive osgDB/XmlPaser is part of osg 2.9.x and higher, the argument passed to the spliter class is an xml file, but for some reason this forum blocks them. Here is the content of the splitConfig.xml file I use. ?xml version=1.0 encoding=ISO-8859-15? OsgAnimationTools

Re: [osg-users] fbx animation

2011-04-01 Thread Josue Hernandez
thank you so much for this, but now i have a problem: how I can get the library osgDB/XmlParser? another custion: the argument of AnimationSplitter is my .fbx or is something else? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38166#38166

Re: [osg-users] fbx animation

2011-03-30 Thread Josue Hernandez
good, now i can see my .fbx with animations, but now: how can i separate the different animations the model? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38077#38077 ___ osg-users mailing list

Re: [osg-users] fbx animation

2011-03-30 Thread Thomas Hogarth
Hi Josue how can i separate the different animations the model? When you say seperate animations I assume you mean split one long animation into multiple sub animations. I've written a little tool to help with this. I've attached the source and an example config. You can use the config file to

Re: [osg-users] fbx animation

2011-03-25 Thread Josue Hernandez
ok, but what means an in the follow line?: finder._am-playAnimation( animations[an].get() ); and where i can see how can i do this: Finally, you can do what ever you want: play the animation on the osgViewer, get the Duration, the StartTime, the Name of the animation...

Re: [osg-users] fbx animation

2011-03-25 Thread Josue Hernandez
forget what i say about the an jeje -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37888#37888 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] fbx animation

2011-03-24 Thread Mr Alji
Hi Josue Morad, Here is a newbie explanation : - First time, you need to know that the *osgDB *library provides access to a lot of 2D and 3D files ( like .fbx ), by managing several *osg * plugins. - You intend to use an fbx file, so you need to check if the plugin FBX

[osg-users] fbx animation

2011-03-23 Thread Josue Hernandez
Hi, everybody: anyone know how to activate an animation. fbx? ... Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37845#37845 ___ osg-users mailing list

Re: [osg-users] fbx animation

2011-03-23 Thread Mourad Boufarguine
Hi Josue, take a look at osganimationviewer example. Mourad On Wed, Mar 23, 2011 at 5:48 PM, Josue Hernandez osgfo...@tevs.eu wrote: Hi, everybody: anyone know how to activate an animation. fbx? ... Thank you! Cheers, Josue -- Read this topic online here: