thanks David and Laurens.
This was exactly the problem, my pagedLods were not setup correctly. Each of my
buildings have 4 LODs, each level was in it's own pagedLOD. (I had only a
FileNameList and RangeList sized of 1 )
Things seem to work now.
David, I'll take a look at your videos, thanks
Hi Daniel,
The pagedLOD displays the lower lod level until the requested level is
loaded, I think wat you see is caused by the lowest LOD level being empty.
We use almost all our pagedLODs with a permanent base level:
in .osg format this looks like this:
PagedLOD {
RangeMode
Hi,
I assume that you have looked at the virtual Planet builder? That is how I
learned about how Paged LOD's work.
If you overlap maps made with VPB, you have to make sure you use the same data
and even then your going to have some Z fighting that might look odd.
greetings all,
I've started trying out the DatabasePager with a test model of a small city
landscape (openflight file) that has been converted into pagedLODs (I'm
experimenting with load balancing of VRAM usage).
I used the "osgpagedlod.cpp" example to convert and write out the individual
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