Hi Mike,
thanks for the bug-report, I fixed the issue on the gtihub repository. I
will submit a new version to osg.submission asap.
I am not sure why your app crashes, perhaps you can enable NSZombies and
get an idea, why this happens.
cheers,
Stepan
Am 31.10.12 17:16, schrieb Mike Wozniewski:
>
FYI, it looks like Stephan's FlipsideView example is broken in iOS 6.
I get an error when trying to add the view:
Code:
-[UIView setRootViewController:]: unrecognized selector sent to instance
0xca36f0
2012-10-31 11:53:50.850 viewtest[2745:907] *** Terminating app due to uncaught
exception 'NSI
Thanks Stephan.
Alessandro
On Thu, May 5, 2011 at 12:39 PM, Stephan Maximilian Huber <
ratzf...@digitalmind.de> wrote:
> Am 05.05.11 11:52, schrieb Alessandro Terenzi:
> > 1) in GraphicsWindowIOS, beyond the window and view, also a view
> > controller is defined and it is allocated in GraphicsWi
Am 05.05.11 11:52, schrieb Alessandro Terenzi:
> 1) in GraphicsWindowIOS, beyond the window and view, also a view
> controller is defined and it is allocated in GraphicsWindowIOS.mm just after
> the view...is this view controller really needed? How is it used?
The ViewController is used to adapt t
I've tried the new updated version and it works fine on my end. Now it looks
very easy to manage the OSG's view within a custom view controller.
I'd like to ask a couple of things, just to understand better how everything
works.
1) in GraphicsWindowIOS, beyond the window and view, also a view
con
Thank you Stefan, I'm going to try it right now...
Alessandro
On Wed, May 4, 2011 at 10:22 PM, Stephan Huber wrote:
> Hi Alessandro,
>
> I had some time to polish the GraphicsWindowIOS-implementation and it
> should work now to use a GraphicsWindowIOS as part of a bigger
> IOS-application.
>
> o
Hi Alessandro,
I had some time to polish the GraphicsWindowIOS-implementation and it
should work now to use a GraphicsWindowIOS as part of a bigger
IOS-application.
on github (https://github.com/stmh/osg/tree/iphone) there's even a new
example demonstrating the usage.
Basically you create a Wind
Hi,
I'm trying to find a way to integrate OSG into a generic app for iOS, but
I'm facing some problems. Maybe I'm missing something, but as far as I've
understood, it looks like that, in order to use OSG on iOS, I must always
use the UIWindow and the corresponding UIView/UIViewController objects
cr
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