Hi all
Thanks for your feedback, that turns my vague idea into basic knowledge I can
build on to learn more :)
I'll continue as soon I'm back from my trip.
Thank you!
Best regards,
Torben ( currently sitting in a peruvian long distance
bus with more comfort than many aircrafts -
Hi,
I have a mesh of quads. If i intersect them, it hits the face and returns me
the results (osgUtil::LineSegmentIntersector::Intersection result)
As I tried to access the indices I realized that it only returns 3 vertices.
( result.indexList.size() == 3 )
Is this a bug or do I miss
@lists.openscenegraph.org
Subject: [osg-users] intersection with quad mesh: only 3 vertices
returned
Hi,
I have a mesh of quads. If i intersect them, it hits the face and
returns me the results (osgUtil::LineSegmentIntersector::Intersection
result)
As I tried to access the indices I realized that it only
Hi S2LR,
I thought QUAD is a OpenGL primitive. Your statement make sence to me. But then
OSG hides the substitution by 2 triangles quite good, also in the wiremode of
osgViewer the quads are displayed.
I thought (even when not to often used as triangles) that quads are natively
supported and
4 matches
Mail list logo