Hi,

I have a mesh of quads. If i intersect them, it hits the face and returns me 
the results (osgUtil::LineSegmentIntersector::Intersection& result)

As I tried to access the indices I realized that it only returns 3 vertices.
( result.indexList.size() == 3 ) 
Is this a bug or do I miss something?
I would like to acces the 4 vertices of the quad to manipulate the vertex I 
intersect next to.

Thank you!

Cheers,
Torben

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=41801#41801





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to