Hi, I have a mesh of quads. If i intersect them, it hits the face and returns me the results (osgUtil::LineSegmentIntersector::Intersection& result)
As I tried to access the indices I realized that it only returns 3 vertices. ( result.indexList.size() == 3 ) Is this a bug or do I miss something? I would like to acces the 4 vertices of the quad to manipulate the vertex I intersect next to. Thank you! Cheers, Torben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41801#41801 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

