Re: [osg-users] intersection with quad mesh: only 3 verticesreturned

2011-08-04 Thread Mike Garrity
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Tuesday, August 02, 2011 4:49 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] intersection with quad

Re: [osg-users] intersection with quad mesh: only 3 verticesreturned

2011-08-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
] intersection with quad mesh: only 3 verticesreturned From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Tuesday, August 02, 2011 4:49 PM To: osg-users@lists.openscenegraph.org

Re: [osg-users] intersection with quad mesh: only 3 verticesreturned

2011-08-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
] On Behalf Of Torben Dannhauer Sent: Tuesday, August 02, 2011 1:14 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] intersection with quad mesh: only 3 verticesreturned Hi S2LR, I thought QUAD is a OpenGL primitive. Your statement make sence to me. But then OSG hides the substitution

Re: [osg-users] intersection with quad mesh: only 3 verticesreturned

2011-08-02 Thread Chris 'Xenon' Hanson
On 8/2/2011 2:49 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: It is true that QUAD is an OpenGL primitive but the GL driver tessellates it into two triangles underneath the hood. As for how OSG handles quads relative to intersections, it is my understanding that the intersector