Maxim Gammer wrote:
Hi all
Nvidia has released it's scene graph recently
Just fyi, NVSG is not new. It's been around for several years. We
considered it when we were looking for replacements to Performer.
Fortunately, we picked OSG :-)
--"J"
Hi Maxim,
> It has one pretty cool feature - apportunity of using raytrace
> rendering whenever CUDA support is available (see attached figure)
>
> 1. is it possible to implement this feature in OSG?
It's certainly possible to write a ray tracing rendering path for the
OSG, others have already do
Hi,
On Thursday 18 June 2009, Maxim Gammer wrote:
> Nvidia has released it's scene graph recently
>
> http://developer.download.nvidia.com/presentations/2008/NVISION/NVISION08_N
>VSG.pdf http://developer.nvidia.com/object/nvision08-NVSG.html
>
> It has one pretty cool feature - apportunity of usi
Hi all
Nvidia has released it's scene graph recently
http://developer.download.nvidia.com/presentations/2008/NVISION/NVISION08_NVSG.pdf
http://developer.nvidia.com/object/nvision08-NVSG.html
It has one pretty cool feature - apportunity of using raytrace
rendering whenever CUDA support is availab
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