Re: [osg-users] is it possible to implement this feature in OSG?

2009-06-18 Thread Jason Daly
Maxim Gammer wrote: Hi all Nvidia has released it's scene graph recently Just fyi, NVSG is not new. It's been around for several years. We considered it when we were looking for replacements to Performer. Fortunately, we picked OSG :-) --"J"

Re: [osg-users] is it possible to implement this feature in OSG?

2009-06-18 Thread Robert Osfield
Hi Maxim, > It has one pretty cool feature - apportunity of using raytrace > rendering whenever CUDA support is available (see attached figure) > > 1. is it possible to implement this feature in OSG? It's certainly possible to write a ray tracing rendering path for the OSG, others have already do

Re: [osg-users] is it possible to implement this feature in OSG?

2009-06-18 Thread Mathias Fröhlich
Hi, On Thursday 18 June 2009, Maxim Gammer wrote: > Nvidia has released it's scene graph recently > > http://developer.download.nvidia.com/presentations/2008/NVISION/NVISION08_N >VSG.pdf http://developer.nvidia.com/object/nvision08-NVSG.html > > It has one pretty cool feature - apportunity of usi

[osg-users] is it possible to implement this feature in OSG?

2009-06-18 Thread Maxim Gammer
Hi all Nvidia has released it's scene graph recently http://developer.download.nvidia.com/presentations/2008/NVISION/NVISION08_NVSG.pdf http://developer.nvidia.com/object/nvision08-NVSG.html It has one pretty cool feature - apportunity of using raytrace rendering whenever CUDA support is availab