Hi Jason,
Thank you for this information.
setRenderBinDetails() will do the job :)
Regards,
Harold
2009/9/10 Jason Daly jd...@ist.ucf.edu
Harold Comere wrote:
Hi all,
Does the depth test has an effect over osg::Text ?
I have disabled the depth test on a node with*
setMode (
Hi all,
Does the depth test has an effect over osg::Text ?
I have disabled the depth test on a node with*
setMode ( GL_DEPTH_TEST, osg::StateAttribute::OFF );*
In my understanding with depth test disabled, the last thing drawed will be
over all other.
But i want to draw 2D labels constitued
Harold Comere wrote:
Hi all,
Does the depth test has an effect over osg::Text ?
I have disabled the depth test on a node with/
setMode ( GL_DEPTH_TEST, osg::StateAttribute::OFF );/
In my understanding with depth test disabled, the last thing drawed
will be over all other.
But i want to
3 matches
Mail list logo