Re: [osg-users] osg::Text and depth test

2009-09-11 Thread Harold Comere
Hi Jason, Thank you for this information. setRenderBinDetails() will do the job :) Regards, Harold 2009/9/10 Jason Daly jd...@ist.ucf.edu Harold Comere wrote: Hi all, Does the depth test has an effect over osg::Text ? I have disabled the depth test on a node with* setMode (

[osg-users] osg::Text and depth test

2009-09-10 Thread Harold Comere
Hi all, Does the depth test has an effect over osg::Text ? I have disabled the depth test on a node with* setMode ( GL_DEPTH_TEST, osg::StateAttribute::OFF );* In my understanding with depth test disabled, the last thing drawed will be over all other. But i want to draw 2D labels constitued

Re: [osg-users] osg::Text and depth test

2009-09-10 Thread Jason Daly
Harold Comere wrote: Hi all, Does the depth test has an effect over osg::Text ? I have disabled the depth test on a node with/ setMode ( GL_DEPTH_TEST, osg::StateAttribute::OFF );/ In my understanding with depth test disabled, the last thing drawed will be over all other. But i want to