Re: [osg-users] osgAnimation : feeding MorphGeometry into RigGeometry

2010-12-06 Thread Cedric Pinson
Hi Peter, Do you have some sample data in order I test it and debug ? In theory piece are here to make it work but I have not been able to use this path. I would need to experiment with an example if you have one Cheers, Cedric On Sun, 2010-12-05 at 15:54 +0100, Peter Wrobrl wrote: Hi, I'm

Re: [osg-users] osgAnimation : feeding MorphGeometry into RigGeometry

2010-12-06 Thread Cedric Pinson
Arf sorry, I have not seen the link about the attachment :) I will dig into Cedric On Sun, 2010-12-05 at 15:54 +0100, Peter Wrobrl wrote: Hi, I'm feeding a MorphGeometry into RigGeometry, to achieve Character Animation with Facial Morphing. The system works, but it is unclear where to

Re: [osg-users] osgAnimation : feeding MorphGeometry into RigGeometry

2010-12-06 Thread Cedric Pinson
Hi Peter, I have a fix, but it's not the ideal solution. The idea is to cull the morph geometry but to update it. In order to do that you can add a cull callback that does not traverse child. I have updated your sample to demonstrate the technique. Note you have to add group in your hierarchy in

Re: [osg-users] osgAnimation : feeding MorphGeometry into RigGeometry

2010-12-06 Thread Peter Wrobrl
Thanks for your help, this will do for now. However, I would be very interested that this functionality becomes part of osgAnimation, as I am writing on a maya osg exporter. I'll try to look deeper into osgAnimation functionality. The opossite case, morphing two RigGeometries with different

[osg-users] osgAnimation : feeding MorphGeometry into RigGeometry

2010-12-05 Thread Peter Wrobrl
Hi, I'm feeding a MorphGeometry into RigGeometry, to achieve Character Animation with Facial Morphing. The system works, but it is unclear where to attach the osgAnimation::UpdateMorph. Two cases ( Source Attached ) : 1.) Animation for UpdateMorph does not work GroupRoot ( with