Hi Peter,
Do you have some sample data in order I test it and debug ? In theory
piece are here to make it work but I have not been able to use this
path.
I would need to experiment with an example if you have one
Cheers,
Cedric
On Sun, 2010-12-05 at 15:54 +0100, Peter Wrobrl wrote:
Hi,
I'm
Arf sorry, I have not seen the link about the attachment :)
I will dig into
Cedric
On Sun, 2010-12-05 at 15:54 +0100, Peter Wrobrl wrote:
Hi,
I'm feeding a MorphGeometry into RigGeometry, to achieve Character Animation
with Facial Morphing. The system works, but it is unclear where to
Hi Peter,
I have a fix, but it's not the ideal solution. The idea is to cull the
morph geometry but to update it. In order to do that you can add a cull
callback that does not traverse child.
I have updated your sample to demonstrate the technique. Note you have
to add group in your hierarchy in
Thanks for your help, this will do for now.
However, I would be very interested that this functionality becomes part of
osgAnimation, as I am writing on a maya osg exporter. I'll try to look deeper
into osgAnimation functionality. The opossite case, morphing two RigGeometries
with different
Hi,
I'm feeding a MorphGeometry into RigGeometry, to achieve Character Animation
with Facial Morphing. The system works, but it is unclear where to attach the
osgAnimation::UpdateMorph.
Two cases ( Source Attached ) :
1.) Animation for UpdateMorph does not work
GroupRoot ( with
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