[osg-users] osgCal shader question

2009-02-18 Thread Ben Cain
Hello,

Do you know why a shader might not be affecting osgCal nodes?

I apply a black-and-white shader to the scene root, but it isn't affecting the 
CAL3D characters.  Everything else is fine.

   scene-getOrCreateStateSet()-setAttributeAndModes(prog.get(), 
osg::StateAttribute::ON);

Does osgCal has its own shader?  If so, it will override the one that I'm 
applying at the scene root.  What are my options?

Thanks,
   Ben

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Re: [osg-users] osgCal shader question

2009-02-18 Thread Brian R Hill

osgcal's shader is overriding yours.

Brian

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-osg-users-boun...@lists.openscenegraph.org wrote: -


To: osg-users@lists.openscenegraph.org
osg-users@lists.openscenegraph.org
From: Ben Cain bc...@digitalfusion.com
Sent by: osg-users-boun...@lists.openscenegraph.org
Date: 02/18/2009 02:42PM
Subject: [osg-users] osgCal shader question


Hello,

Do you know why a shader might not be affecting osgCal nodes?

I apply a black-and-white shader to the scene root, but it isn’t affecting
the CAL3D characters.  Everything else is fine.

   scene-getOrCreateStateSet()-setAttributeAndModes(prog.get(),
   osg::StateAttribute::ON);

Does osgCal has its own shader?  If so, it will override the one that I’m
applying at the scene root.  What are my options?

Thanks,
   Ben

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